You are viewing documentation generated from a user contribution or an upcoming release. The contents of this document may not have been reviewed by the Deno team. Click here to view the documentation for the latest release.
Edit

Program Lifecycle

Deno supports browser compatible lifecycle events: load, beforeunload and unload. You can use these events to provide setup and cleanup code in your program.

Listeners for load events can be asynchronous and will be awaited, this event cannot be canceled. Listeners for beforeunload need to be synchronous and can be cancelled to keep the program running. Listeners for unload events need to be synchronous and cannot be cancelled.

Example:

main.ts

import "./imported.ts";

const handler = (e: Event): void => {
  console.log(`got ${e.type} event in event handler (main)`);
};

globalThis.addEventListener("load", handler);

globalThis.addEventListener("beforeunload", handler);

globalThis.addEventListener("unload", handler);

globalThis.onload = (e: Event): void => {
  console.log(`got ${e.type} event in onload function (main)`);
};

globalThis.onbeforeunload = (e: Event): void => {
  console.log(`got ${e.type} event in onbeforeunload function (main)`);
};

globalThis.onunload = (e: Event): void => {
  console.log(`got ${e.type} event in onunload function (main)`);
};

console.log("log from main script");

imported.ts

const handler = (e: Event): void => {
  console.log(`got ${e.type} event in event handler (imported)`);
};

globalThis.addEventListener("load", handler);
globalThis.addEventListener("beforeunload", handler);
globalThis.addEventListener("unload", handler);

globalThis.onload = (e: Event): void => {
  console.log(`got ${e.type} event in onload function (imported)`);
};

globalThis.onbeforeunload = (e: Event): void => {
  console.log(`got ${e.type} event in onbeforeunload function (imported)`);
};

globalThis.onunload = (e: Event): void => {
  console.log(`got ${e.type} event in onunload function (imported)`);
};

console.log("log from imported script");

A couple notes on this example:

  • addEventListener and onload/onunload are prefixed with globalThis, but you could also use self or no prefix at all. It is not recommended to use window as a prefix.
  • You can use addEventListener and/or onload/onunload to define handlers for events. There is a major difference between them, let's run the example:
$ deno run main.ts
log from imported script
log from main script
got load event in event handler (imported)
got load event in event handler (main)
got load event in onload function (main)
got onbeforeunload event in event handler (imported)
got onbeforeunload event in event handler (main)
got onbeforeunload event in onbeforeunload function (main)
got unload event in event handler (imported)
got unload event in event handler (main)
got unload event in onunload function (main)

All listeners added using addEventListener were run, but onload, onbeforeunload and onunload defined in main.ts overrode handlers defined in imported.ts.

In other words, you can use addEventListener to register multiple "load" or "unload" event handlers, but only the last defined onload, onbeforeunload, onunload event handlers will be executed. It is preferable to use addEventListener when possible for this reason.