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std/ws/example_server.ts

Deno standard library
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// Copyright 2018-2020 the Deno authors. All rights reserved. MIT license.import { serve } from "../http/server.ts";import { acceptWebSocket, isWebSocketCloseEvent, isWebSocketPingEvent, WebSocket,} from "./mod.ts";
/** websocket echo server */const port = Deno.args[0] || "8080";console.log(`websocket server is running on :${port}`);for await (const req of serve(`:${port}`)) { const { headers, conn } = req; acceptWebSocket({ conn, headers, bufReader: req.r, bufWriter: req.w, }) .then( async (sock: WebSocket): Promise<void> => { console.log("socket connected!"); const it = sock.receive(); while (true) { try { const { done, value } = await it.next(); if (done) { break; } const ev = value; if (typeof ev === "string") { // text message console.log("ws:Text", ev); await sock.send(ev); } else if (ev instanceof Uint8Array) { // binary message console.log("ws:Binary", ev); } else if (isWebSocketPingEvent(ev)) { const [, body] = ev; // ping console.log("ws:Ping", body); } else if (isWebSocketCloseEvent(ev)) { // close const { code, reason } = ev; console.log("ws:Close", code, reason); } } catch (e) { console.error(`failed to receive frame: ${e}`); await sock.close(1000).catch(console.error); } } } ) .catch((err: Error): void => { console.error(`failed to accept websocket: ${err}`); });}