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Module

x/threejs_4_deno/src/Three.d.ts>LightShadow

A simple transformation of three.js for use within a Deno workflow
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class LightShadow
Re-export
import { LightShadow } from "https://deno.land/x/threejs_4_deno@v121/src/Three.d.ts";

Constructors

new
LightShadow(camera: Camera)

Properties

autoUpdate: boolean
bias: number
camera: Camera
mapPass: RenderTarget
mapSize: Vector2
matrix: Matrix4
needsUpdate: boolean
normalBias: number
radius: number

Methods

clone(recursive?: boolean): this
copy(source: LightShadow): this
getFrustum(): number
getViewport(viewportIndex: number): Vector4
toJSON(): any
updateMatrices(light: Light, viewportIndex?: number): void