import { PMREMGenerator } from "https://deno.land/x/threejs_4_deno@v121/src/Three.d.ts";
Methods
compileCubemapShader(): void
compileEquirectangularShader(): void
dispose(): void
fromCubemap(cubemap: CubeTexture): WebGLRenderTarget
fromEquirectangular(equirectangular: Texture): WebGLRenderTarget
fromScene(): WebGLRenderTarget
scene: Scene,
sigma?: number,
near?: number,
far?: number,