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Module

x/threejs_4_deno/src/Three.d.ts>SkinnedMesh

A simple transformation of three.js for use within a Deno workflow
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class SkinnedMesh
import { SkinnedMesh } from "https://deno.land/x/threejs_4_deno@v121/src/Three.d.ts";

Constructors

new
SkinnedMesh(
geometry?: TGeometry,
material?: TMaterial,
useVertexTexture?: boolean,
)

Type Parameters

optional
TGeometry extends Geometry | BufferGeometry = Geometry | BufferGeometry
optional
TMaterial extends Material | Material[] = Material | Material[]

Properties

bindMatrix: Matrix4
bindMatrixInverse: Matrix4
bindMode: string
readonly
isSkinnedMesh: true
skeleton: Skeleton

Methods

bind(skeleton: Skeleton, bindMatrix?: Matrix4): void
pose(): void
updateMatrixWorld(force?: boolean): void