Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info and deno doc.
- shipengineForked ShipEngine SDK for Javascript.
- shikiShiki for Deno (WIP)
- shibuiUniversal automation script management ⚔️
- sherlock🕵️ Find usernames across 350+ websites & social networks - written in TypeScript and run via Deno
- shenronCode generator.
- shellyboiA simple script for integrating shell scripts into deno
- shell_utilShell scripting helper functions for deno
- shell_tagThe simplest way to use a *nix tools in deno. let files = await sh`ls -a`
- shell_aliasesRetrieve and parse zsh aliases from the environment or from a file
- sheet2csv📗 SheetJS Community Edition -- Spreadsheet Data Toolkit
- shedAll Worker Tools under a single roof
- sharkeyA Typescript library for Deno to interact with Sharkey, a Mastodon alternative. 🦈 :sauropod:
- sharkGraphql proxy for multiple graphql server.
- shardAn authentic unique ID for everyone and everything.
- shapleyA TypeScript/JavaScript library for calculating Shapley Value
- shapes_plusUsed canvas library to make shapes
- shapesNo description
- shamirs_secret_sharingPerformant secret sharing scheme implementation based on polynomial interpolation over finite fields
- shadowSimple base class for creating fast, lightweight Web Components with `htm`
- shader_canvasA rendering engine where you can write WebGL 2.0 shaders using custom tags.
Q&A
Can I still publish to deno.land/x?
No. deno.land/x is now read-only. Existing modules and versions remain available and immutable, but no new modules or versions can be published here. New packages should be published to JSR, the modern registry for Deno and the broader JavaScript ecosystem.
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
deno.land/x is now read-only, so module names can no longer be claimed or reassigned. To publish a new, well-maintained module, use JSR instead.
