Skip to main content
Module

x/caviar/deps.ts>WebGLRenderingContext#readPixels

⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Go to Latest
method WebGLRenderingContext.prototype.readPixels
import { WebGLRenderingContext } from "https://deno.land/x/caviar@2.6.4/deps.ts";

Parameters

x: number
y: number
width: number
height: number
format: number
type: number
pixels: ArrayBufferView