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Module

x/caviar/deps.ts>WebGLRenderingContext#blendFunc

⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Latest
method WebGLRenderingContext.prototype.blendFunc
import { WebGLRenderingContext } from "https://deno.land/x/caviar@2.6.7/deps.ts";

Defines which function is used for blending pixel arithmetic.

Parameters

sfactor: number
dfactor: number