Cordeno
An simplistic, event loop driven Discord API library for building powerful bots.
Powered by the Deno runtime.
Inspired by Dinocord.
Development progress
Cordeno is still in its early stages of development, and is not production ready. Many cores features of the Discord API is still missing, and has yet to be implemented.
Breaking changes may occur at any time without prior warning.
Current master branch version: 0.3.5
Find dev
branch here!
All current events can be found in the example below, but not every method is listed as of this moment. Take a look at the documentation
Example:
index.ts
import {
Client,
MESSAGE_CREATE,
READY,
RATELIMIT,
HEARTBEAT,
RESUMED,
INVALID_SESSION,
ev,
} from "https://deno.land/x/cordeno@v0.3.5/mod.ts";
const client = new Client({
token: "YOUR TOKEN HERE",
});
console.log(`Running cordeno v${client.version}`);
for await (const ctx of client) {
switch (ctx.event) {
case ev.Ready: {
const ready: READY = ctx;
console.log("Cordeno is now ready!");
console.log("Discord websocket API version is " + ready.gatewayVersion);
// Sets client presence
client.user.setPresence({
status: "online",
game: {
name: "Taking over the world!",
type: "playing",
},
});
break;
}
case ev.Resumed: {
const resumed: RESUMED = ctx;
if (resumed.reconnectRequested) {
console.log("Discord API requested a reconnect.");
break;
}
console.log(`Resumed at: ${resumed.resumeTime}`);
break;
}
case ev.InvalidSession: {
const session: INVALID_SESSION = ctx;
console.log(
`An invalid session occured. Can resume from previous state?: ${session.canResume}`,
);
break;
}
case ev.Ratelimit: {
const ratelimit: RATELIMIT = ctx;
console.log(`A rate limit was hit for the route: ${ratelimit.route}`);
// deno-fmt-ignore
console.log(`The ratelimit will reset in ${Math.round(ratelimit.resetIn / 1000 * 10) / 10}s`);
break;
}
case ev.Heartbeat: {
const heartbeat: HEARTBEAT = ctx;
// deno-fmt-ignore
console.log(
"Heartbeat recieved: \n" +
`=>total: ${heartbeat.total}\n=>rate: ${Math.round(heartbeat.rate / 1000 * 10) / 10}s`
);
break;
}
case ev.Message: {
const msg: MESSAGE_CREATE = ctx;
if (msg.author.id !== client.user.id) {
let prefix = "!";
let args: Array<string> = msg.content
.slice(Object.keys(prefix).length)
.trim()
.split(/ +/g);
let cmd = args?.shift()?.toLowerCase();
switch (cmd) {
case "ping": {
await msg.reply(`Pong!`);
await msg.reply(`Message author: ${msg.author.username}`);
await msg.reply(`User created at: ${msg.author.createdOn}`);
await msg.reply(`Created at: ${msg.createdAt}`);
await msg.reply(`Client name: ${client.user.name}`);
console.log(await msg.guild.id);
break;
}
case "cordeno": {
await msg.reply(`Cordeno v${client.version}`, {
mention: true,
});
break;
}
case "guildinfo": {
await msg.reply(`> The guild owner is <@${msg.guild.ownerID}>`);
await msg.reply(
`\`\`\`Guild name: ${msg.guild.name}\nGuild ID: ${msg.guild.id}\nThe Guild was created on ${msg.guild.createdOn}\`\`\``,
);
break;
}
}
}
break;
}
}
}
After creating your file and pasting the above code, add your token and run
deno run --allow-net --reload index.ts
The --reload
tag reinstalls all the dependencies in your project.
You donβt have to include --reload
every run, but I recommend including it as an argument at least once a day to keep cordeno up to date.
Contributing
Want to contribute? Follow the Contributing Guide