Skip to main content
Using Deno in production at your company? Earn free Deno merch.
Give us feedback
Module

x/daybreak/src/web/context.ts>WebGL2RenderingContext#texSubImage3D

[WIP] WebGPU API implementation for Deno, built using Dawn with FFI.
Latest
method WebGL2RenderingContext.prototype.texSubImage3D
import { WebGL2RenderingContext } from "https://deno.land/x/daybreak@0.1.2/src/web/context.ts";

Parameters

target: GLenum
level: GLint
xoffset: GLint
yoffset: GLint
zoffset: GLint
width: GLsizei
height: GLsizei
depth: GLsizei
format: GLenum
type: GLenum
pixels: ArrayBufferView | Image | null
optional
_srcOffset: GLuint