import { net } from "https://deno.land/x/discord_rpc_deno@1.0.8/deps.ts";
const { Server } = net;
This class is used to create a TCP or IPC server.
Constructors
net.Server
is an EventEmitter
with the following events:
"close"
- Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended."connection"
- Emitted when a new connection is made.socket
is an instance ofnet.Socket
."error"
- Emitted when an error occurs. Unlikenet.Socket
, the"close"
event will not be emitted directly following this event unlessserver.close()
is manually called. See the example in discussion ofserver.listen()
."listening"
- Emitted when the server has been bound after callingserver.listen()
.
Methods
Returns the bound address
, the address family
name, and port
of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: "IPv4", address: "127.0.0.1" }
.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
import { createRequire } from "https://deno.land/std@0.224.0/node/module.ts";
import { Socket } from "https://deno.land/std@0.224.0/node/net.ts";
const require = createRequire(import.meta.url);
const net = require("net");
const server = net.createServer((socket: Socket) => {
socket.end("goodbye\n");
}).on("error", (err: Error) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log("opened server on", server.address());
});
server.address()
returns null
before the "listening"
event has been
emitted or after calling server.close()
.
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a "close"
event.
The optional callback
will be called once the "close"
event occurs. Unlike
that event, it will be called with an Error
as its only argument if the server
was not open when it was closed.
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err
and count
.
Start a server listening for connections. A net.Server
can be a TCP or
an IPC
server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
forIPC
serversserver.listen([port[, host[, backlog]]][, callback])
for TCP servers
This function is asynchronous. When the server starts listening, the 'listening'
event will be emitted. The last parameter callback
will be added as a listener for the 'listening'
event.
All listen()
methods can take a backlog
parameter to specify the maximum
length of the queue of pending connections. The actual length will be determined
by the OS through sysctl settings such as tcp_max_syn_backlog
and somaxconn
on Linux. The default value of this parameter is 511 (not 512).
All Socket
are set to SO_REUSEADDR
(see socket(7)
for
details).
The server.listen()
method can be called again if and only if there was an
error during the first server.listen()
call or server.close()
has been
called. Otherwise, an ERR_SERVER_ALREADY_LISTEN
error will be thrown.
One of the most common errors raised when listening is EADDRINUSE
.
This happens when another server is already listening on the requestedport
/path
/handle
. One way to handle this would be to retry
after a certain amount of time:
import { createRequire } from "https://deno.land/std@0.224.0/node/module.ts";
const require = createRequire(import.meta.url);
const net = require("net");
const PORT = 3000;
const HOST = "127.0.0.1";
const server = new net.Server();
server.on("error", (e: Error & { code: string; }) => {
if (e.code === "EADDRINUSE") {
console.log("Address in use, retrying...");
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
Opposite of unref()
, calling ref()
on a previously unref
ed server will not let the program exit if it's the only server left (the default behavior).
If the server is ref
ed calling ref()
again will have no effect.
Calling unref()
on a server will allow the program to exit if this is the only
active server in the event system. If the server is already unref
ed calling unref()
again will have no effect.