import { type dom } from "https://deno.land/x/evt@v2.4.17/mod.ts";
const { WebGLRenderingContextBase } = dom;
Properties
readonly
canvas: HTMLCanvasElement | OffscreenCanvasreadonly
drawingBufferHeight: GLsizeireadonly
drawingBufferWidth: GLsizeireadonly
ACTIVE_ATTRIBUTES: GLenumreadonly
ACTIVE_TEXTURE: GLenumreadonly
ACTIVE_UNIFORMS: GLenumreadonly
ALIASED_LINE_WIDTH_RANGE: GLenumreadonly
ALIASED_POINT_SIZE_RANGE: GLenumreadonly
ALPHA: GLenumreadonly
ALPHA_BITS: GLenumreadonly
ALWAYS: GLenumreadonly
ARRAY_BUFFER: GLenumreadonly
ARRAY_BUFFER_BINDING: GLenumreadonly
ATTACHED_SHADERS: GLenumreadonly
BACK: GLenumreadonly
BLEND: GLenumreadonly
BLEND_COLOR: GLenumreadonly
BLEND_DST_ALPHA: GLenumreadonly
BLEND_DST_RGB: GLenumreadonly
BLEND_EQUATION: GLenumreadonly
BLEND_EQUATION_ALPHA: GLenumreadonly
BLEND_EQUATION_RGB: GLenumreadonly
BLEND_SRC_ALPHA: GLenumreadonly
BLEND_SRC_RGB: GLenumreadonly
BLUE_BITS: GLenumreadonly
BOOL: GLenumreadonly
BOOL_VEC2: GLenumreadonly
BOOL_VEC3: GLenumreadonly
BOOL_VEC4: GLenumreadonly
BROWSER_DEFAULT_WEBGL: GLenumreadonly
BUFFER_SIZE: GLenumreadonly
BUFFER_USAGE: GLenumreadonly
BYTE: GLenumreadonly
CCW: GLenumreadonly
CLAMP_TO_EDGE: GLenumreadonly
COLOR_ATTACHMENT0: GLenumreadonly
COLOR_BUFFER_BIT: GLenumreadonly
COLOR_CLEAR_VALUE: GLenumreadonly
COLOR_WRITEMASK: GLenumreadonly
COMPILE_STATUS: GLenumreadonly
COMPRESSED_TEXTURE_FORMATS: GLenumreadonly
CONSTANT_ALPHA: GLenumreadonly
CONSTANT_COLOR: GLenumreadonly
CONTEXT_LOST_WEBGL: GLenumreadonly
CULL_FACE: GLenumreadonly
CULL_FACE_MODE: GLenumreadonly
CURRENT_PROGRAM: GLenumreadonly
CURRENT_VERTEX_ATTRIB: GLenumreadonly
CW: GLenumreadonly
DECR: GLenumreadonly
DECR_WRAP: GLenumreadonly
DELETE_STATUS: GLenumreadonly
DEPTH_ATTACHMENT: GLenumreadonly
DEPTH_BITS: GLenumreadonly
DEPTH_BUFFER_BIT: GLenumreadonly
DEPTH_CLEAR_VALUE: GLenumreadonly
DEPTH_COMPONENT: GLenumreadonly
DEPTH_COMPONENT16: GLenumreadonly
DEPTH_FUNC: GLenumreadonly
DEPTH_RANGE: GLenumreadonly
DEPTH_STENCIL: GLenumreadonly
DEPTH_STENCIL_ATTACHMENT: GLenumreadonly
DEPTH_TEST: GLenumreadonly
DEPTH_WRITEMASK: GLenumreadonly
DITHER: GLenumreadonly
DONT_CARE: GLenumreadonly
DST_ALPHA: GLenumreadonly
DST_COLOR: GLenumreadonly
DYNAMIC_DRAW: GLenumreadonly
ELEMENT_ARRAY_BUFFER: GLenumreadonly
ELEMENT_ARRAY_BUFFER_BINDING: GLenumreadonly
EQUAL: GLenumreadonly
FASTEST: GLenumreadonly
FLOAT: GLenumreadonly
FLOAT_MAT2: GLenumreadonly
FLOAT_MAT3: GLenumreadonly
FLOAT_MAT4: GLenumreadonly
FLOAT_VEC2: GLenumreadonly
FLOAT_VEC3: GLenumreadonly
FLOAT_VEC4: GLenumreadonly
FRAGMENT_SHADER: GLenumreadonly
FRAMEBUFFER: GLenumreadonly
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenumreadonly
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenumreadonly
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenumreadonly
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenumreadonly
FRAMEBUFFER_BINDING: GLenumreadonly
FRAMEBUFFER_COMPLETE: GLenumreadonly
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenumreadonly
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenumreadonly
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenumreadonly
FRAMEBUFFER_UNSUPPORTED: GLenumreadonly
FRONT: GLenumreadonly
FRONT_AND_BACK: GLenumreadonly
FRONT_FACE: GLenumreadonly
FUNC_ADD: GLenumreadonly
FUNC_REVERSE_SUBTRACT: GLenumreadonly
FUNC_SUBTRACT: GLenumreadonly
GENERATE_MIPMAP_HINT: GLenumreadonly
GEQUAL: GLenumreadonly
GREATER: GLenumreadonly
GREEN_BITS: GLenumreadonly
HIGH_FLOAT: GLenumreadonly
HIGH_INT: GLenumreadonly
IMPLEMENTATION_COLOR_READ_FORMAT: GLenumreadonly
IMPLEMENTATION_COLOR_READ_TYPE: GLenumreadonly
INCR: GLenumreadonly
INCR_WRAP: GLenumreadonly
INT: GLenumreadonly
INT_VEC2: GLenumreadonly
INT_VEC3: GLenumreadonly
INT_VEC4: GLenumreadonly
INVALID_ENUM: GLenumreadonly
INVALID_FRAMEBUFFER_OPERATION: GLenumreadonly
INVALID_OPERATION: GLenumreadonly
INVALID_VALUE: GLenumreadonly
INVERT: GLenumreadonly
KEEP: GLenumreadonly
LEQUAL: GLenumreadonly
LESS: GLenumreadonly
LINEAR: GLenumreadonly
LINEAR_MIPMAP_LINEAR: GLenumreadonly
LINEAR_MIPMAP_NEAREST: GLenumreadonly
LINES: GLenumreadonly
LINE_LOOP: GLenumreadonly
LINE_STRIP: GLenumreadonly
LINE_WIDTH: GLenumreadonly
LINK_STATUS: GLenumreadonly
LOW_FLOAT: GLenumreadonly
LOW_INT: GLenumreadonly
LUMINANCE: GLenumreadonly
LUMINANCE_ALPHA: GLenumreadonly
MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenumreadonly
MAX_CUBE_MAP_TEXTURE_SIZE: GLenumreadonly
MAX_FRAGMENT_UNIFORM_VECTORS: GLenumreadonly
MAX_RENDERBUFFER_SIZE: GLenumreadonly
MAX_TEXTURE_IMAGE_UNITS: GLenumreadonly
MAX_TEXTURE_SIZE: GLenumreadonly
MAX_VARYING_VECTORS: GLenumreadonly
MAX_VERTEX_ATTRIBS: GLenumreadonly
MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenumreadonly
MAX_VERTEX_UNIFORM_VECTORS: GLenumreadonly
MAX_VIEWPORT_DIMS: GLenumreadonly
MEDIUM_FLOAT: GLenumreadonly
MEDIUM_INT: GLenumreadonly
MIRRORED_REPEAT: GLenumreadonly
NEAREST: GLenumreadonly
NEAREST_MIPMAP_LINEAR: GLenumreadonly
NEAREST_MIPMAP_NEAREST: GLenumreadonly
NEVER: GLenumreadonly
NICEST: GLenumreadonly
NONE: GLenumreadonly
NOTEQUAL: GLenumreadonly
NO_ERROR: GLenumreadonly
ONE: GLenumreadonly
ONE_MINUS_CONSTANT_ALPHA: GLenumreadonly
ONE_MINUS_CONSTANT_COLOR: GLenumreadonly
ONE_MINUS_DST_ALPHA: GLenumreadonly
ONE_MINUS_DST_COLOR: GLenumreadonly
ONE_MINUS_SRC_ALPHA: GLenumreadonly
ONE_MINUS_SRC_COLOR: GLenumreadonly
OUT_OF_MEMORY: GLenumreadonly
PACK_ALIGNMENT: GLenumreadonly
POINTS: GLenumreadonly
POLYGON_OFFSET_FACTOR: GLenumreadonly
POLYGON_OFFSET_FILL: GLenumreadonly
POLYGON_OFFSET_UNITS: GLenumreadonly
RED_BITS: GLenumreadonly
RENDERBUFFER: GLenumreadonly
RENDERBUFFER_ALPHA_SIZE: GLenumreadonly
RENDERBUFFER_BINDING: GLenumreadonly
RENDERBUFFER_BLUE_SIZE: GLenumreadonly
RENDERBUFFER_DEPTH_SIZE: GLenumreadonly
RENDERBUFFER_GREEN_SIZE: GLenumreadonly
RENDERBUFFER_HEIGHT: GLenumreadonly
RENDERBUFFER_INTERNAL_FORMAT: GLenumreadonly
RENDERBUFFER_RED_SIZE: GLenumreadonly
RENDERBUFFER_STENCIL_SIZE: GLenumreadonly
RENDERBUFFER_WIDTH: GLenumreadonly
RENDERER: GLenumreadonly
REPEAT: GLenumreadonly
REPLACE: GLenumreadonly
RGB: GLenumreadonly
RGB565: GLenumreadonly
RGB5_A1: GLenumreadonly
RGBA: GLenumreadonly
RGBA4: GLenumreadonly
SAMPLER_2D: GLenumreadonly
SAMPLER_CUBE: GLenumreadonly
SAMPLES: GLenumreadonly
SAMPLE_ALPHA_TO_COVERAGE: GLenumreadonly
SAMPLE_BUFFERS: GLenumreadonly
SAMPLE_COVERAGE: GLenumreadonly
SAMPLE_COVERAGE_INVERT: GLenumreadonly
SAMPLE_COVERAGE_VALUE: GLenumreadonly
SCISSOR_BOX: GLenumreadonly
SCISSOR_TEST: GLenumreadonly
SHADER_TYPE: GLenumreadonly
SHADING_LANGUAGE_VERSION: GLenumreadonly
SHORT: GLenumreadonly
SRC_ALPHA: GLenumreadonly
SRC_ALPHA_SATURATE: GLenumreadonly
SRC_COLOR: GLenumreadonly
STATIC_DRAW: GLenumreadonly
STENCIL_ATTACHMENT: GLenumreadonly
STENCIL_BACK_FAIL: GLenumreadonly
STENCIL_BACK_FUNC: GLenumreadonly
STENCIL_BACK_PASS_DEPTH_FAIL: GLenumreadonly
STENCIL_BACK_PASS_DEPTH_PASS: GLenumreadonly
STENCIL_BACK_REF: GLenumreadonly
STENCIL_BACK_VALUE_MASK: GLenumreadonly
STENCIL_BACK_WRITEMASK: GLenum