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Module

x/evt/lib/types/index.ts>dom.WebGL2RenderingContextBase

💧EventEmitter's typesafe replacement
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interface dom.WebGL2RenderingContextBase
import { type dom } from "https://deno.land/x/evt@v2.4.18/lib/types/index.ts";
const { WebGL2RenderingContextBase } = dom;

Properties

readonly
ACTIVE_UNIFORM_BLOCKS: GLenum
readonly
ALREADY_SIGNALED: GLenum
readonly
ANY_SAMPLES_PASSED: GLenum
readonly
ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum
readonly
COLOR: GLenum
readonly
COLOR_ATTACHMENT1: GLenum
readonly
COLOR_ATTACHMENT10: GLenum
readonly
COLOR_ATTACHMENT11: GLenum
readonly
COLOR_ATTACHMENT12: GLenum
readonly
COLOR_ATTACHMENT13: GLenum
readonly
COLOR_ATTACHMENT14: GLenum
readonly
COLOR_ATTACHMENT15: GLenum
readonly
COLOR_ATTACHMENT2: GLenum
readonly
COLOR_ATTACHMENT3: GLenum
readonly
COLOR_ATTACHMENT4: GLenum
readonly
COLOR_ATTACHMENT5: GLenum
readonly
COLOR_ATTACHMENT6: GLenum
readonly
COLOR_ATTACHMENT7: GLenum
readonly
COLOR_ATTACHMENT8: GLenum
readonly
COLOR_ATTACHMENT9: GLenum
readonly
COMPARE_REF_TO_TEXTURE: GLenum
readonly
CONDITION_SATISFIED: GLenum
readonly
COPY_READ_BUFFER: GLenum
readonly
COPY_READ_BUFFER_BINDING: GLenum
readonly
COPY_WRITE_BUFFER: GLenum
readonly
COPY_WRITE_BUFFER_BINDING: GLenum
readonly
CURRENT_QUERY: GLenum
readonly
DEPTH: GLenum
readonly
DEPTH24_STENCIL8: GLenum
readonly
DEPTH32F_STENCIL8: GLenum
readonly
DEPTH_COMPONENT24: GLenum
readonly
DEPTH_COMPONENT32F: GLenum
readonly
DRAW_BUFFER0: GLenum
readonly
DRAW_BUFFER1: GLenum
readonly
DRAW_BUFFER10: GLenum
readonly
DRAW_BUFFER11: GLenum
readonly
DRAW_BUFFER12: GLenum
readonly
DRAW_BUFFER13: GLenum
readonly
DRAW_BUFFER14: GLenum
readonly
DRAW_BUFFER15: GLenum
readonly
DRAW_BUFFER2: GLenum
readonly
DRAW_BUFFER3: GLenum
readonly
DRAW_BUFFER4: GLenum
readonly
DRAW_BUFFER5: GLenum
readonly
DRAW_BUFFER6: GLenum
readonly
DRAW_BUFFER7: GLenum
readonly
DRAW_BUFFER8: GLenum
readonly
DRAW_BUFFER9: GLenum
readonly
DRAW_FRAMEBUFFER: GLenum
readonly
DRAW_FRAMEBUFFER_BINDING: GLenum
readonly
DYNAMIC_COPY: GLenum
readonly
DYNAMIC_READ: GLenum
readonly
FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum
readonly
FLOAT_MAT2x3: GLenum
readonly
FLOAT_MAT2x4: GLenum
readonly
FLOAT_MAT3x2: GLenum
readonly
FLOAT_MAT3x4: GLenum
readonly
FLOAT_MAT4x2: GLenum
readonly
FLOAT_MAT4x3: GLenum
readonly
FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum
readonly
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum
readonly
FRAMEBUFFER_DEFAULT: GLenum
readonly
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum
readonly
HALF_FLOAT: GLenum
readonly
INTERLEAVED_ATTRIBS: GLenum
readonly
INT_2_10_10_10_REV: GLenum
readonly
INT_SAMPLER_2D: GLenum
readonly
INT_SAMPLER_2D_ARRAY: GLenum
readonly
INT_SAMPLER_3D: GLenum
readonly
INT_SAMPLER_CUBE: GLenum
readonly
INVALID_INDEX: GLenum
readonly
MAX: GLenum
readonly
MAX_3D_TEXTURE_SIZE: GLenum
readonly
MAX_ARRAY_TEXTURE_LAYERS: GLenum
readonly
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum
readonly
MAX_COLOR_ATTACHMENTS: GLenum
readonly
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum
readonly
MAX_COMBINED_UNIFORM_BLOCKS: GLenum
readonly
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum
readonly
MAX_DRAW_BUFFERS: GLenum
readonly
MAX_ELEMENTS_INDICES: GLenum
readonly
MAX_ELEMENTS_VERTICES: GLenum
readonly
MAX_ELEMENT_INDEX: GLenum
readonly
MAX_FRAGMENT_INPUT_COMPONENTS: GLenum
readonly
MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum
readonly
MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum
readonly
MAX_PROGRAM_TEXEL_OFFSET: GLenum
readonly
MAX_SAMPLES: GLenum
readonly
MAX_SERVER_WAIT_TIMEOUT: GLenum
readonly
MAX_TEXTURE_LOD_BIAS: GLenum
readonly
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum
readonly
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum
readonly
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum
readonly
MAX_UNIFORM_BLOCK_SIZE: GLenum
readonly
MAX_UNIFORM_BUFFER_BINDINGS: GLenum
readonly
MAX_VARYING_COMPONENTS: GLenum
readonly
MAX_VERTEX_OUTPUT_COMPONENTS: GLenum
readonly
MAX_VERTEX_UNIFORM_BLOCKS: GLenum
readonly
MAX_VERTEX_UNIFORM_COMPONENTS: GLenum
readonly
MIN: GLenum
readonly
MIN_PROGRAM_TEXEL_OFFSET: GLenum
readonly
OBJECT_TYPE: GLenum
readonly
PACK_ROW_LENGTH: GLenum
readonly
PACK_SKIP_PIXELS: GLenum
readonly
PACK_SKIP_ROWS: GLenum
readonly
PIXEL_PACK_BUFFER: GLenum
readonly
PIXEL_PACK_BUFFER_BINDING: GLenum
readonly
PIXEL_UNPACK_BUFFER: GLenum
readonly
PIXEL_UNPACK_BUFFER_BINDING: GLenum
readonly
QUERY_RESULT: GLenum
readonly
QUERY_RESULT_AVAILABLE: GLenum
readonly
R11F_G11F_B10F: GLenum
readonly
R16F: GLenum
readonly
R16I: GLenum
readonly
R16UI: GLenum
readonly
R32F: GLenum
readonly
R32I: GLenum
readonly
R32UI: GLenum
readonly
R8: GLenum
readonly
R8I: GLenum
readonly
R8UI: GLenum
readonly
R8_SNORM: GLenum
readonly
RASTERIZER_DISCARD: GLenum
readonly
READ_BUFFER: GLenum
readonly
READ_FRAMEBUFFER: GLenum
readonly
READ_FRAMEBUFFER_BINDING: GLenum
readonly
RED: GLenum
readonly
RED_INTEGER: GLenum
readonly
RENDERBUFFER_SAMPLES: GLenum
readonly
RG: GLenum
readonly
RG16F: GLenum
readonly
RG16I: GLenum
readonly
RG16UI: GLenum
readonly
RG32F: GLenum
readonly
RG32I: GLenum
readonly
RG32UI: GLenum
readonly
RG8: GLenum
readonly
RG8I: GLenum
readonly
RG8UI: GLenum
readonly
RG8_SNORM: GLenum
readonly
RGB10_A2: GLenum
readonly
RGB10_A2UI: GLenum
readonly
RGB16F: GLenum
readonly
RGB16I: GLenum
readonly
RGB16UI: GLenum
readonly
RGB32F: GLenum
readonly
RGB32I: GLenum
readonly
RGB32UI: GLenum
readonly
RGB8: GLenum
readonly
RGB8I: GLenum
readonly
RGB8UI: GLenum
readonly
RGB8_SNORM: GLenum
readonly
RGB9_E5: GLenum
readonly
RGBA16F: GLenum
readonly
RGBA16I: GLenum
readonly
RGBA16UI: GLenum
readonly
RGBA32F: GLenum
readonly
RGBA32I: GLenum
readonly
RGBA32UI: GLenum
readonly
RGBA8: GLenum
readonly
RGBA8I: GLenum
readonly
RGBA8UI: GLenum
readonly
RGBA8_SNORM: GLenum
readonly
RGBA_INTEGER: GLenum
readonly
RGB_INTEGER: GLenum
readonly
RG_INTEGER: GLenum
readonly
SAMPLER_2D_ARRAY: GLenum
readonly
SAMPLER_2D_ARRAY_SHADOW: GLenum
readonly
SAMPLER_2D_SHADOW: GLenum
readonly
SAMPLER_3D: GLenum
readonly
SAMPLER_BINDING: GLenum
readonly
SAMPLER_CUBE_SHADOW: GLenum
readonly
SEPARATE_ATTRIBS: GLenum
readonly
SIGNALED: GLenum
readonly
SIGNED_NORMALIZED: GLenum
readonly
SRGB: GLenum
readonly
SRGB8: GLenum
readonly
SRGB8_ALPHA8: GLenum
readonly
STATIC_COPY: GLenum
readonly
STATIC_READ: GLenum
readonly
STENCIL: GLenum
readonly
STREAM_COPY: GLenum
readonly
STREAM_READ: GLenum
readonly
SYNC_CONDITION: GLenum
readonly
SYNC_FENCE: GLenum
readonly
SYNC_FLAGS: GLenum
readonly
SYNC_FLUSH_COMMANDS_BIT: GLenum
readonly
SYNC_GPU_COMMANDS_COMPLETE: GLenum
readonly
SYNC_STATUS: GLenum
readonly
TEXTURE_2D_ARRAY: GLenum
readonly
TEXTURE_3D: GLenum
readonly
TEXTURE_BASE_LEVEL: GLenum
readonly
TEXTURE_BINDING_2D_ARRAY: GLenum
readonly
TEXTURE_BINDING_3D: GLenum
readonly
TEXTURE_COMPARE_FUNC: GLenum
readonly
TEXTURE_COMPARE_MODE: GLenum
readonly
TEXTURE_IMMUTABLE_FORMAT: GLenum
readonly
TEXTURE_IMMUTABLE_LEVELS: GLenum
readonly
TEXTURE_MAX_LEVEL: GLenum
readonly
TEXTURE_MAX_LOD: GLenum
readonly
TEXTURE_MIN_LOD: GLenum
readonly
TEXTURE_WRAP_R: GLenum
readonly
TIMEOUT_EXPIRED: GLenum
readonly
TIMEOUT_IGNORED: GLint64
readonly
TRANSFORM_FEEDBACK: GLenum
readonly
TRANSFORM_FEEDBACK_ACTIVE: GLenum
readonly
TRANSFORM_FEEDBACK_BINDING: GLenum
readonly
TRANSFORM_FEEDBACK_BUFFER: GLenum
readonly
TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum
readonly
TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum
readonly
TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum
readonly
TRANSFORM_FEEDBACK_BUFFER_START: GLenum
readonly
TRANSFORM_FEEDBACK_PAUSED: GLenum
readonly
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum
readonly
TRANSFORM_FEEDBACK_VARYINGS: GLenum
readonly
UNIFORM_ARRAY_STRIDE: GLenum
readonly
UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum
readonly
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum
readonly
UNIFORM_BLOCK_BINDING: GLenum
readonly
UNIFORM_BLOCK_DATA_SIZE: GLenum
readonly
UNIFORM_BLOCK_INDEX: GLenum
readonly
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum
readonly
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum
readonly
UNIFORM_BUFFER: GLenum
readonly
UNIFORM_BUFFER_BINDING: GLenum
readonly
UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum
readonly
UNIFORM_BUFFER_SIZE: GLenum
readonly
UNIFORM_BUFFER_START: GLenum
readonly
UNIFORM_IS_ROW_MAJOR: GLenum
readonly
UNIFORM_MATRIX_STRIDE: GLenum
readonly
UNIFORM_OFFSET: GLenum
readonly
UNIFORM_SIZE: GLenum
readonly
UNIFORM_TYPE: GLenum
readonly
UNPACK_IMAGE_HEIGHT: GLenum
readonly
UNPACK_ROW_LENGTH: GLenum
readonly
UNPACK_SKIP_IMAGES: GLenum
readonly
UNPACK_SKIP_PIXELS: GLenum
readonly
UNPACK_SKIP_ROWS: GLenum
readonly
UNSIGNALED: GLenum
readonly
UNSIGNED_INT_10F_11F_11F_REV: GLenum
readonly
UNSIGNED_INT_24_8: GLenum
readonly
UNSIGNED_INT_2_10_10_10_REV: GLenum
readonly
UNSIGNED_INT_5_9_9_9_REV: GLenum
readonly
UNSIGNED_INT_SAMPLER_2D: GLenum
readonly
UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum
readonly
UNSIGNED_INT_SAMPLER_3D: GLenum
readonly
UNSIGNED_INT_SAMPLER_CUBE: GLenum
readonly
UNSIGNED_INT_VEC2: GLenum
readonly
UNSIGNED_INT_VEC3: GLenum
readonly
UNSIGNED_INT_VEC4: GLenum
readonly
UNSIGNED_NORMALIZED: GLenum
readonly
VERTEX_ARRAY_BINDING: GLenum
readonly
VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum
readonly
VERTEX_ATTRIB_ARRAY_INTEGER: GLenum
readonly
WAIT_FAILED: GLenum

Methods

beginQuery(target: GLenum, query: WebGLQuery): void
beginTransformFeedback(primitiveMode: GLenum): void
bindBufferBase(
target: GLenum,
index: GLuint,
buffer: WebGLBuffer | null,
): void
bindBufferRange(
target: GLenum,
index: GLuint,
buffer: WebGLBuffer | null,
offset: GLintptr,
size: GLsizeiptr,
): void
bindSampler(unit: GLuint, sampler: WebGLSampler | null): void
bindTransformFeedback(target: GLenum, tf: WebGLTransformFeedback | null): void
bindVertexArray(array: WebGLVertexArrayObject | null): void
blitFramebuffer(
srcX0: GLint,
srcY0: GLint,
srcX1: GLint,
srcY1: GLint,
dstX0: GLint,
dstY0: GLint,
dstX1: GLint,
dstY1: GLint,
mask: GLbitfield,
filter: GLenum,
): void
clearBufferfi(
buffer: GLenum,
drawbuffer: GLint,
depth: GLfloat,
stencil: GLint,
): void
clearBufferfv(
buffer: GLenum,
drawbuffer: GLint,
values: Float32List,
srcOffset?: GLuint,
): void
clearBufferiv(
buffer: GLenum,
drawbuffer: GLint,
values: Int32List,
srcOffset?: GLuint,
): void
clearBufferuiv(
buffer: GLenum,
drawbuffer: GLint,
values: Uint32List,
srcOffset?: GLuint,
): void
clientWaitSync(
sync: WebGLSync,
flags: GLbitfield,
timeout: GLuint64,
): GLenum
compressedTexImage3D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
imageSize: GLsizei,
offset: GLintptr,
): void
compressedTexImage3D(
target: GLenum,
level: GLint,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint,
): void
compressedTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
imageSize: GLsizei,
offset: GLintptr,
): void
compressedTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
srcData: ArrayBufferView,
srcOffset?: GLuint,
srcLengthOverride?: GLuint,
): void
copyBufferSubData(
readTarget: GLenum,
writeTarget: GLenum,
readOffset: GLintptr,
writeOffset: GLintptr,
size: GLsizeiptr,
): void
copyTexSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
): void
createQuery(): WebGLQuery | null
createSampler(): WebGLSampler | null
createTransformFeedback(): WebGLTransformFeedback | null
createVertexArray(): WebGLVertexArrayObject | null
deleteQuery(query: WebGLQuery | null): void
deleteSampler(sampler: WebGLSampler | null): void
deleteSync(sync: WebGLSync | null): void
deleteTransformFeedback(tf: WebGLTransformFeedback | null): void
deleteVertexArray(vertexArray: WebGLVertexArrayObject | null): void
drawArraysInstanced(
mode: GLenum,
first: GLint,
count: GLsizei,
instanceCount: GLsizei,
): void
drawBuffers(buffers: GLenum[]): void
drawElementsInstanced(
mode: GLenum,
count: GLsizei,
type: GLenum,
offset: GLintptr,
instanceCount: GLsizei,
): void
drawRangeElements(
mode: GLenum,
start: GLuint,
end: GLuint,
count: GLsizei,
type: GLenum,
offset: GLintptr,
): void
endQuery(target: GLenum): void
endTransformFeedback(): void
fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync | null
framebufferTextureLayer(
target: GLenum,
attachment: GLenum,
texture: WebGLTexture | null,
level: GLint,
layer: GLint,
): void
getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null
getActiveUniformBlockParameter(
program: WebGLProgram,
uniformBlockIndex: GLuint,
pname: GLenum,
): any
getActiveUniforms(
program: WebGLProgram,
uniformIndices: GLuint[],
pname: GLenum,
): any
getBufferSubData(
target: GLenum,
srcByteOffset: GLintptr,
dstBuffer: ArrayBufferView,
dstOffset?: GLuint,
length?: GLuint,
): void
getFragDataLocation(program: WebGLProgram, name: string): GLint
getIndexedParameter(target: GLenum, index: GLuint): any
getInternalformatParameter(
target: GLenum,
internalformat: GLenum,
pname: GLenum,
): any
getQuery(target: GLenum, pname: GLenum): WebGLQuery | null
getQueryParameter(query: WebGLQuery, pname: GLenum): any
getSamplerParameter(sampler: WebGLSampler, pname: GLenum): any
getSyncParameter(sync: WebGLSync, pname: GLenum): any
getTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo | null
getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): GLuint
getUniformIndices(program: WebGLProgram, uniformNames: string[]): GLuint[] | null
invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void
invalidateSubFramebuffer(
target: GLenum,
attachments: GLenum[],
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
): void
isQuery(query: WebGLQuery | null): GLboolean
isSampler(sampler: WebGLSampler | null): GLboolean
isSync(sync: WebGLSync | null): GLboolean
isTransformFeedback(tf: WebGLTransformFeedback | null): GLboolean
isVertexArray(vertexArray: WebGLVertexArrayObject | null): GLboolean
pauseTransformFeedback(): void
readBuffer(src: GLenum): void
renderbufferStorageMultisample(
target: GLenum,
samples: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
): void
resumeTransformFeedback(): void
samplerParameterf(
sampler: WebGLSampler,
pname: GLenum,
param: GLfloat,
): void
samplerParameteri(
sampler: WebGLSampler,
pname: GLenum,
param: GLint,
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
pboOffset: GLintptr,
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView | null,
): void
texImage3D(
target: GLenum,
level: GLint,
internalformat: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
border: GLint,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView,
srcOffset: GLuint,
): void
texStorage2D(
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
): void
texStorage3D(
target: GLenum,
levels: GLsizei,
internalformat: GLenum,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
pboOffset: GLintptr,
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
): void
texSubImage3D(
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
zoffset: GLint,
width: GLsizei,
height: GLsizei,
depth: GLsizei,
format: GLenum,
type: GLenum,
srcData: ArrayBufferView | null,
srcOffset?: GLuint,
): void
transformFeedbackVaryings(
program: WebGLProgram,
varyings: string[],
bufferMode: GLenum,
): void
uniform1ui(location: WebGLUniformLocation | null, v0: GLuint): void
uniform1uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniform2ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint,
): void
uniform2uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniform3ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint,
v2: GLuint,
): void
uniform3uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniform4ui(
location: WebGLUniformLocation | null,
v0: GLuint,
v1: GLuint,
v2: GLuint,
v3: GLuint,
): void
uniform4uiv(
location: WebGLUniformLocation | null,
data: Uint32List,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformBlockBinding(
program: WebGLProgram,
uniformBlockIndex: GLuint,
uniformBlockBinding: GLuint,
): void
uniformMatrix2x3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformMatrix2x4fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformMatrix3x2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformMatrix3x4fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformMatrix4x2fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
uniformMatrix4x3fv(
location: WebGLUniformLocation | null,
transpose: GLboolean,
srcOffset?: GLuint,
srcLength?: GLuint,
): void
vertexAttribDivisor(index: GLuint, divisor: GLuint): void
vertexAttribI4i(
index: GLuint,
x: GLint,
y: GLint,
z: GLint,
w: GLint,
): void
vertexAttribI4iv(index: GLuint, values: Int32List): void
vertexAttribI4ui(
index: GLuint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint,
): void
vertexAttribI4uiv(index: GLuint, values: Uint32List): void
vertexAttribIPointer(
index: GLuint,
size: GLint,
type: GLenum,
stride: GLsizei,
offset: GLintptr,
): void
waitSync(
sync: WebGLSync,
flags: GLbitfield,
timeout: GLint64,
): void