import { type dom } from "https://deno.land/x/evt@v2.4.7/lib/index.ts";
const { WebGL2RenderingContextOverloads } = dom;
Methods
uniformMatrix2fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,
uniformMatrix3fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,
uniformMatrix4fv(): void
location: WebGLUniformLocation | null,
transpose: GLboolean,
data: Float32List,
srcOffset?: GLuint,
srcLength?: GLuint,