import { type dom } from "https://deno.land/x/evt@v2.5.2/lib/types/index.ts";
const { WebGLRenderingContextOverloads } = dom;
Methods
uniform1fv(location: WebGLUniformLocation | null, v: Float32List): void
uniform1iv(location: WebGLUniformLocation | null, v: Int32List): void
uniform2fv(location: WebGLUniformLocation | null, v: Float32List): void
uniform2iv(location: WebGLUniformLocation | null, v: Int32List): void
uniform3fv(location: WebGLUniformLocation | null, v: Float32List): void
uniform3iv(location: WebGLUniformLocation | null, v: Int32List): void
uniform4fv(location: WebGLUniformLocation | null, v: Float32List): void
uniform4iv(location: WebGLUniformLocation | null, v: Int32List): void