interface dom.WebGLRenderingContextOverloadsimport { type dom } from "https://deno.land/x/evt@v2.5.3/mod.ts"; const { WebGLRenderingContextOverloads } = dom; MethodsbufferData(target: GLenum,size: GLsizeiptr,usage: GLenum,): voidbufferData(target: GLenum,data: BufferSource | null,usage: GLenum,): voidbufferSubData(target: GLenum,offset: GLintptr,data: BufferSource,): voidcompressedTexImage2D(target: GLenum,level: GLint,internalformat: GLenum,width: GLsizei,height: GLsizei,border: GLint,data: ArrayBufferView,): voidcompressedTexSubImage2D(target: GLenum,level: GLint,xoffset: GLint,yoffset: GLint,width: GLsizei,height: GLsizei,format: GLenum,data: ArrayBufferView,): voidreadPixels(x: GLint,y: GLint,width: GLsizei,height: GLsizei,format: GLenum,type: GLenum,pixels: ArrayBufferView | null,): voidtexImage2D(target: GLenum,level: GLint,internalformat: GLint,width: GLsizei,height: GLsizei,border: GLint,format: GLenum,type: GLenum,pixels: ArrayBufferView | null,): voidtexImage2D(target: GLenum,level: GLint,internalformat: GLint,format: GLenum,type: GLenum,source: TexImageSource,): voidtexSubImage2D(target: GLenum,level: GLint,xoffset: GLint,yoffset: GLint,width: GLsizei,height: GLsizei,format: GLenum,type: GLenum,pixels: ArrayBufferView | null,): voidtexSubImage2D(target: GLenum,level: GLint,xoffset: GLint,yoffset: GLint,format: GLenum,type: GLenum,source: TexImageSource,): voiduniform1fv(location: WebGLUniformLocation | null, v: Float32List): voiduniform1iv(location: WebGLUniformLocation | null, v: Int32List): voiduniform2fv(location: WebGLUniformLocation | null, v: Float32List): voiduniform2iv(location: WebGLUniformLocation | null, v: Int32List): voiduniform3fv(location: WebGLUniformLocation | null, v: Float32List): voiduniform3iv(location: WebGLUniformLocation | null, v: Int32List): voiduniform4fv(location: WebGLUniformLocation | null, v: Float32List): voiduniform4iv(location: WebGLUniformLocation | null, v: Int32List): voiduniformMatrix2fv(location: WebGLUniformLocation | null,transpose: GLboolean,value: Float32List,): voiduniformMatrix3fv(location: WebGLUniformLocation | null,transpose: GLboolean,value: Float32List,): voiduniformMatrix4fv(location: WebGLUniformLocation | null,transpose: GLboolean,value: Float32List,): void