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Module

x/gluten/src/webgl/renderingContext.ts>WebGLRenderingContext#attachShader

OpenGL bindings & WebGL API implementation for Deno.
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method WebGLRenderingContext.prototype.attachShader
import { WebGLRenderingContext } from "https://deno.land/x/gluten@0.1.0/src/webgl/renderingContext.ts";

Attaches either a fragment or vertex WebGLShader to a WebGLProgram.

Parameters

program: WebGLProgram
shader: WebGLShader