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x/gluten/mod.ts>WebGLRenderingContext#createShader

OpenGL bindings & WebGL API implementation for Deno.
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method WebGLRenderingContext.prototype.createShader
import { WebGLRenderingContext } from "https://deno.land/x/gluten@0.1.3/mod.ts";

Creates a WebGLShader that can then be configured further using WebGLRenderingContext.shaderSource() and WebGLRenderingContext.compileShader().

Parameters

type: number