Skip to main content
Module

x/gluten/mod.ts>WebGLRenderingContext#blendEquationSeparate

OpenGL bindings & WebGL API implementation for Deno.
Go to Latest
method WebGLRenderingContext.prototype.blendEquationSeparate
import { WebGLRenderingContext } from "https://deno.land/x/gluten@0.1.6/mod.ts";

Sets the RGB blend equation and alpha blend equation separately.

Parameters

modeRGB: number
modeAlpha: number