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x/gluten/mod.ts>WebGLRenderingContext#depthRange

OpenGL bindings & WebGL API implementation for Deno.
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method WebGLRenderingContext.prototype.depthRange
import { WebGLRenderingContext } from "https://deno.land/x/gluten@0.1.6/mod.ts";

Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates.

Parameters

zNear: number
zFar: number