import { WebGLRenderingContext } from "https://deno.land/x/gluten@0.1.7/mod.ts";
Return a new WebGLShaderPrecisionFormat describing the range and precision for the specified shader numeric format. The shadertype value can be FRAGMENT_SHADER or VERTEX_SHADER. The precisiontype value can be LOW_FLOAT, MEDIUM_FLOAT, HIGH_FLOAT, LOW_INT, MEDIUM_INT or HIGH_INT. Returns null if any OpenGL errors are generated during the execution of this function.