Server-Sent Events
Oak has built in support for server-sent events. Server-sent events are a one way communication protocol which is part of the web standards.
The typical flow of establishing a connection is that the client will create
an EventSource
object that points at a path on the server:
const eventSource = new EventSource("/sse");
The server will respond by keeping open an HTTP connection which will be used to send messages:
import { Application, Router } from "https://deno.land/x/oak/mod.ts";
const app = new Application();
const router = new Router();
router.get("/sse", (ctx) => {
const target = ctx.sendEvents();
target.dispatchMessage({ hello: "world" });
});
app.use(router.router());
await app.listen({ port: 80 });
The far end can close the connection, which can be detected by the close
event
on the target:
router.get("/sse", (ctx) => {
const target = ctx.sendEvents();
target.addEventListener("close", (evt) => {
// perform some cleanup activities
});
target.dispatchMessage({ hello: "world" });
});
The server side can also close the connection:
router.get("/sse", async (ctx) => {
const target = ctx.sendEvents();
target.dispatchMessage({ hello: "world" });
await target.close();
});
The basic concept here is that events that are raised against the target
returned from .sendEvents()
are raised as events in the client’s
EventSource
. Because both the server interface (ServerSentEventTarget
) and
the client interface (EventSource
) extend EventTarget
the server and client
APIs are very similar.
Oak provides a specialised event constructor which supports the features of the
server-sent event protocol. A ServerSentEvent
event that is created on the
server and dispatched via the ServerSentEventTarget
will be raised as a
MessageEvent
on the client’s EventSource
. So on the server side:
router.get("/sse", async (ctx: Context) => {
const target = ctx.sendEvents();
const event = new ServerSentEvent("ping", { hello: "world" });
target.dispatchEvent(event);
});
Would work like this on the client side:
const source = new EventSource("/sse");
source.addEventListener("ping", (evt) => {
console.log(evt.data); // should log a string of `{"hello":"world"}`
});
Events that are dispatched on the server SeverSentEventTarget
can be listened
to locally before they are sent to the client. This means if the event is
cancellable, event listeners can .preventDefault()
on the event to cancel the
event, which will then not be sent so the client.
In addition to .dispatchEvent()
there are also .dispatchMessage()
and
.dispatchComment()
. .dispatchMessage()
will send a “data only” message to
the client. The EventSource
in the client makes these events available on the
.onmessage
property and the event type of "message"
. .dispatchComment()
is sent to the client, but does not raise itself in the EventSource
. It is
intended to be used for debugging purposes as well as a potential mechanism to
help keep the connection alive.
Establishing the connection
Typically a client will utilise an EventSource
to make a connection to the
endpoint, but server-sent events are a standard of transferring information, so
it is possible that a client might not be using an EventSource
or a client
has accidentally called an endpoint and implementations might want to ensure the
client request intends to support server-sent events:
ctx.request.accepts("text/event-stream");
When .sendEvents()
is called, the start of the response is sent to the client,
which is a HTTP 200 OK response with specific headers of:
HTTP/1.1 200 OK
Connection: Keep-Alive
Content-Type: text/event-stream
Cache-Control: no-cache
Keep-Alive: timeout=9007199254740991
This should be sufficient for most scenarios, but if you require additional
headers or need to override any of these headers, pass an instance of Headers
when calling .sendEvents()
:
router.get("/sse", async (ctx: Context) => {
const headers = new Headers([["X-Custom-Header", "custom value"]]);
const target = ctx.sendEvents({ headers });
const event = new ServerSentEvent("ping", { hello: "world" });
target.dispatchEvent(event);
});