import { type tables } from "https://deno.land/x/sptaki@1.2.0/models/eft/common/mod.ts";
const { Productive } = tables.IBotBase;
Properties
Products: Product[]
Is craft in some state of being worked on by client (crafting/ready to pick up)
Some crafts are always inProgress, but need to be reset, e.g. water collector
optional
sptRequiredTools: Item[]Stores a list of tools used in this craft and whether they're FiR, to give back once the craft is done