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interface tables.IBotCore.IBotCore
import { type tables } from "https://deno.land/x/sptaki@1.2.0/models/eft/common/mod.ts";
const { IBotCore } = tables.IBotCore;

Properties

SAVAGE_KILL_DIST: number
SOUND_DOOR_BREACH_METERS: number
SOUND_DOOR_OPEN_METERS: number
STEP_NOISE_DELTA: number
JUMP_NOISE_DELTA: number
GUNSHOT_SPREAD: number
GUNSHOT_SPREAD_SILENCE: number
BASE_WALK_SPEREAD2: number
MOVE_SPEED_COEF_MAX: number
SPEED_SERV_SOUND_COEF_A: number
SPEED_SERV_SOUND_COEF_B: number
G: number
STAY_COEF: number
SIT_COEF: number
LAY_COEF: number
MAX_ITERATIONS: number
START_DIST_TO_COV: number
MAX_DIST_TO_COV: number
STAY_HEIGHT: number
CLOSE_POINTS: number
COUNT_TURNS: number
SIMPLE_POINT_LIFE_TIME_SEC: number
DANGER_POINT_LIFE_TIME_SEC: number
DANGER_POWER: number
COVER_DIST_CLOSE: number
GOOD_DIST_TO_POINT: number
COVER_TOOFAR_FROM_BOSS: number
COVER_TOOFAR_FROM_BOSS_SQRT: number
MAX_Y_DIFF_TO_PROTECT: number
FLARE_POWER: number
MOVE_COEF: number
PRONE_POSE: number
LOWER_POSE: number
MAX_POSE: number
FLARE_TIME: number
MAX_REQUESTS__PER_GROUP: number
UPDATE_GOAL_TIMER_SEC: number
DIST_NOT_TO_GROUP: number
DIST_NOT_TO_GROUP_SQR: number
LAST_SEEN_POS_LIFETIME: number
DELTA_GRENADE_START_TIME: number
DELTA_GRENADE_END_TIME: number
DELTA_GRENADE_RUN_DIST: number
DELTA_GRENADE_RUN_DIST_SQRT: number
PATROL_MIN_LIGHT_DIST: number
HOLD_MIN_LIGHT_DIST: number
STANDART_BOT_PAUSE_DOOR: number
ARMOR_CLASS_COEF: number
SHOTGUN_POWER: number
RIFLE_POWER: number
PISTOL_POWER: number
SMG_POWER: number
SNIPE_POWER: number
GESTUS_PERIOD_SEC: number
GESTUS_AIMING_DELAY: number
GESTUS_REQUEST_LIFETIME: number
GESTUS_FIRST_STAGE_MAX_TIME: number
GESTUS_SECOND_STAGE_MAX_TIME: number
GESTUS_MAX_ANSWERS: number
GESTUS_FUCK_TO_SHOOT: number
GESTUS_DIST_ANSWERS: number
GESTUS_DIST_ANSWERS_SQRT: number
GESTUS_ANYWAY_CHANCE: number
TALK_DELAY: number
CAN_SHOOT_TO_HEAD: boolean
CAN_TILT: boolean
TILT_CHANCE: number
MIN_BLOCK_DIST: number
MIN_BLOCK_TIME: number
COVER_SECONDS_AFTER_LOSE_VISION: number
MIN_ARG_COEF: number
MAX_ARG_COEF: number
DEAD_AGR_DIST: number
MAX_DANGER_CARE_DIST_SQRT: number
MAX_DANGER_CARE_DIST: number
LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY: number
CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT: number
SHOOT_TO_CHANGE_RND_PART_MIN: number
SHOOT_TO_CHANGE_RND_PART_MAX: number
SHOOT_TO_CHANGE_RND_PART_DELTA: number
FORMUL_COEF_DELTA_DIST: number
FORMUL_COEF_DELTA_SHOOT: number
FORMUL_COEF_DELTA_FRIEND_COVER: number
SUSPETION_POINT_DIST_CHECK: number
MAX_BASE_REQUESTS_PER_PLAYER: number
MAX_HOLD_REQUESTS_PER_PLAYER: number
MAX_GO_TO_REQUESTS_PER_PLAYER: number
MAX_COME_WITH_ME_REQUESTS_PER_PLAYER: number
CORE_POINT_MAX_VALUE: number
CORE_POINTS_MAX: number
CORE_POINTS_MIN: number
BORN_POISTS_FREE_ONLY_FAREST_BOT: boolean
BORN_POINSTS_FREE_ONLY_FAREST_PLAYER: boolean
SCAV_GROUPS_TOGETHER: boolean
LAY_DOWN_ANG_SHOOT: number
HOLD_REQUEST_TIME_SEC: number
TRIGGERS_DOWN_TO_RUN_WHEN_MOVE: number
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING: number
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS: number
MIN_DIST_TO_STOP_RUN: number
JUMP_SPREAD_DIST: number
LOOK_TIMES_TO_KILL: number
COME_INSIDE_TIMES: number
TOTAL_TIME_KILL: number
TOTAL_TIME_KILL_AFTER_WARN: number
MOVING_AIM_COEF: number
VERTICAL_DIST_TO_IGNORE_SOUND: number
DEFENCE_LEVEL_SHIFT: number
MIN_DIST_CLOSE_DEF: number
USE_ID_PRIOR_WHO_GO: boolean
SMOKE_GRENADE_RADIUS_COEF: number
GRENADE_PRECISION: number
MAX_WARNS_BEFORE_KILL: number
CARE_ENEMY_ONLY_TIME: number
MIDDLE_POINT_COEF: number
MAIN_TACTIC_ONLY_ATTACK: boolean
LAST_DAMAGE_ACTIVE: number
SHALL_DIE_IF_NOT_INITED: boolean
CHECK_BOT_INIT_TIME_SEC: number
WEAPON_ROOT_Y_OFFSET: number
DELTA_SUPRESS_DISTANCE_SQRT: number
DELTA_SUPRESS_DISTANCE: number
WAVE_COEF_LOW: number
WAVE_COEF_MID: number
WAVE_COEF_HIGH: number
WAVE_COEF_HORDE: number
WAVE_ONLY_AS_ONLINE: boolean
LOCAL_BOTS_COUNT: number
AXE_MAN_KILLS_END: number

Properties

SAVAGE_KILL_DIST: number
SOUND_DOOR_BREACH_METERS: number
SOUND_DOOR_OPEN_METERS: number
STEP_NOISE_DELTA: number
JUMP_NOISE_DELTA: number
GUNSHOT_SPREAD: number
GUNSHOT_SPREAD_SILENCE: number
BASE_WALK_SPEREAD2: number
MOVE_SPEED_COEF_MAX: number
SPEED_SERV_SOUND_COEF_A: number
SPEED_SERV_SOUND_COEF_B: number
G: number
STAY_COEF: number
SIT_COEF: number
LAY_COEF: number
MAX_ITERATIONS: number
START_DIST_TO_COV: number
MAX_DIST_TO_COV: number
STAY_HEIGHT: number
CLOSE_POINTS: number
COUNT_TURNS: number
SIMPLE_POINT_LIFE_TIME_SEC: number
DANGER_POINT_LIFE_TIME_SEC: number
DANGER_POWER: number
COVER_DIST_CLOSE: number
GOOD_DIST_TO_POINT: number
COVER_TOOFAR_FROM_BOSS: number
COVER_TOOFAR_FROM_BOSS_SQRT: number
MAX_Y_DIFF_TO_PROTECT: number
FLARE_POWER: number
MOVE_COEF: number
PRONE_POSE: number
LOWER_POSE: number
MAX_POSE: number
FLARE_TIME: number
MAX_REQUESTS__PER_GROUP: number
UPDATE_GOAL_TIMER_SEC: number
DIST_NOT_TO_GROUP: number
DIST_NOT_TO_GROUP_SQR: number
LAST_SEEN_POS_LIFETIME: number
DELTA_GRENADE_START_TIME: number
DELTA_GRENADE_END_TIME: number
DELTA_GRENADE_RUN_DIST: number
DELTA_GRENADE_RUN_DIST_SQRT: number
PATROL_MIN_LIGHT_DIST: number
HOLD_MIN_LIGHT_DIST: number
STANDART_BOT_PAUSE_DOOR: number
ARMOR_CLASS_COEF: number
SHOTGUN_POWER: number
RIFLE_POWER: number
PISTOL_POWER: number
SMG_POWER: number
SNIPE_POWER: number
GESTUS_PERIOD_SEC: number
GESTUS_AIMING_DELAY: number
GESTUS_REQUEST_LIFETIME: number
GESTUS_FIRST_STAGE_MAX_TIME: number
GESTUS_SECOND_STAGE_MAX_TIME: number
GESTUS_MAX_ANSWERS: number
GESTUS_FUCK_TO_SHOOT: number
GESTUS_DIST_ANSWERS: number
GESTUS_DIST_ANSWERS_SQRT: number
GESTUS_ANYWAY_CHANCE: number
TALK_DELAY: number
CAN_SHOOT_TO_HEAD: boolean
CAN_TILT: boolean
TILT_CHANCE: number
MIN_BLOCK_DIST: number
MIN_BLOCK_TIME: number
COVER_SECONDS_AFTER_LOSE_VISION: number
MIN_ARG_COEF: number
MAX_ARG_COEF: number
DEAD_AGR_DIST: number
MAX_DANGER_CARE_DIST_SQRT: number
MAX_DANGER_CARE_DIST: number
LOOK_ANYSIDE_BY_WALL_SEC_OF_ENEMY: number
CLOSE_TO_WALL_ROTATE_BY_WALL_SQRT: number
SHOOT_TO_CHANGE_RND_PART_MIN: number
SHOOT_TO_CHANGE_RND_PART_MAX: number
SHOOT_TO_CHANGE_RND_PART_DELTA: number
FORMUL_COEF_DELTA_DIST: number
FORMUL_COEF_DELTA_SHOOT: number
FORMUL_COEF_DELTA_FRIEND_COVER: number
SUSPETION_POINT_DIST_CHECK: number
MAX_BASE_REQUESTS_PER_PLAYER: number
MAX_HOLD_REQUESTS_PER_PLAYER: number
MAX_GO_TO_REQUESTS_PER_PLAYER: number
MAX_COME_WITH_ME_REQUESTS_PER_PLAYER: number
CORE_POINT_MAX_VALUE: number
CORE_POINTS_MAX: number
CORE_POINTS_MIN: number
BORN_POISTS_FREE_ONLY_FAREST_BOT: boolean
BORN_POINSTS_FREE_ONLY_FAREST_PLAYER: boolean
SCAV_GROUPS_TOGETHER: boolean
LAY_DOWN_ANG_SHOOT: number
HOLD_REQUEST_TIME_SEC: number
TRIGGERS_DOWN_TO_RUN_WHEN_MOVE: number
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING: number
MIN_DIST_TO_RUN_WHILE_ATTACK_MOVING_OTHER_ENEMIS: number
MIN_DIST_TO_STOP_RUN: number
JUMP_SPREAD_DIST: number
LOOK_TIMES_TO_KILL: number
COME_INSIDE_TIMES: number
TOTAL_TIME_KILL: number
TOTAL_TIME_KILL_AFTER_WARN: number
MOVING_AIM_COEF: number
VERTICAL_DIST_TO_IGNORE_SOUND: number
DEFENCE_LEVEL_SHIFT: number
MIN_DIST_CLOSE_DEF: number
USE_ID_PRIOR_WHO_GO: boolean
SMOKE_GRENADE_RADIUS_COEF: number
GRENADE_PRECISION: number
MAX_WARNS_BEFORE_KILL: number
CARE_ENEMY_ONLY_TIME: number
MIDDLE_POINT_COEF: number
MAIN_TACTIC_ONLY_ATTACK: boolean
LAST_DAMAGE_ACTIVE: number
SHALL_DIE_IF_NOT_INITED: boolean
CHECK_BOT_INIT_TIME_SEC: number
WEAPON_ROOT_Y_OFFSET: number
DELTA_SUPRESS_DISTANCE_SQRT: number
DELTA_SUPRESS_DISTANCE: number
WAVE_COEF_LOW: number
WAVE_COEF_MID: number
WAVE_COEF_HIGH: number
WAVE_COEF_HORDE: number
WAVE_ONLY_AS_ONLINE: boolean
LOCAL_BOTS_COUNT: number
AXE_MAN_KILLS_END: number