import { type tables } from "https://deno.land/x/sptaki@1.2.0/models/eft/common/mod.ts";
const { Props } = tables.ITemplateItem;
Properties
optional
Prefab: Prefaboptional
UsePrefab: Prefaboptional
Grids: Grid[]optional
Slots: Slot[]optional
Color: IColoroptional
Cartridges: Slot[]optional
PostRecoilHorizontalRangeHandRotation: Ixyzoptional
PostRecoilVerticalRangeHandRotation: Ixyzoptional
ProgressRecoilAngleOnStable: Ixyzoptional
Chambers: Slot[]optional
CameraToWeaponAngleSpeedRange: Ixyzoptional
TacticalReloadStiffnes: Ixyzoptional
RecoilCenter: Ixyzoptional
RotationCenter: Ixyzoptional
RotationCenterNoStock: Ixyzoptional
ShotsGroupSettings: IShotsGroupSettings[]optional
RicochetParams: Ixyzoptional
effects_health: IHealthEffect[] | Record<string, Record<string, number>>optional
effects_damage: Record<string, IEffectDamageProps>optional
AppliedTrunkRotation: Ixyzoptional
AppliedHeadRotation: Ixyzoptional
ColliderScaleMultiplier: Ixyzoptional
Contusion: Ixyzoptional
ArmorDistanceDistanceDamage: Ixyzoptional
Blindness: Ixyzoptional
StackSlots: StackSlot[]optional
RandomLootSettings: IRandomLootSettingsoptional
Lower75Prefab: Prefab