import { type IQuest } from "https://deno.land/x/sptaki@1.2.0/models/eft/common/tables/mod.ts";
const { IQuest } = IQuest;
Properties
conditions: IQuestConditionTypes
rewards: IQuestRewards
Properties
conditions: IQuestConditionTypes
rewards: IQuestRewards
Properties
Started: IQuestCondition[]
AvailableForFinish: IQuestCondition[]
AvailableForStart: IQuestCondition[]
Success: IQuestCondition[]
Fail: IQuestCondition[]
Properties
optional
visibilityConditions: VisibilityCondition[]optional
counter: IQuestConditionCounterProperties
conditions: IQuestConditionCounterCondition[]
Properties
optional
energy: IValueCompareoptional
hydration: IValueCompareoptional
time: IValueCompareoptional
distance: ICounterConditionDistanceoptional
daytime: IDaytimeCounteroptional
enemyHealthEffects: IEnemyHealthEffect[]Properties
optional
AvailableForStart: IQuestReward[]optional
AvailableForFinish: IQuestReward[]optional
Started: IQuestReward[]optional
Success: IQuestReward[]optional
Fail: IQuestReward[]optional
FailRestartable: IQuestReward[]optional
Expired: IQuestReward[]