import { type common } from "https://deno.land/x/sptaki@1.2.0/models/eft/mod.ts";
const { IConfig } = common;
Properties
content: IContent
exp: IExp
armor: IArmor
Mastering: IMastering[]
GraphicSettings: IGraphicSettings
TradingSettings: ITradingSettings
ItemsCommonSettings: IItemsCommonSettings
Customization: ICustomization
BufferZone: IBufferZone
ArmorMaterials: IArmorMaterials
Health: IHealth
rating: IRating
tournament: ITournament
RagFair: IRagFair
handbook: IHandbook
FractureCausedByFalling: IProbability
FractureCausedByBulletHit: IProbability
Stamina: IStamina
StaminaRestoration: IStaminaRestoration
StaminaDrain: IStaminaDrain
RequirementReferences: IRequirementReferences
RestrictionsInRaid: IRestrictionsInRaid[]
EventSettings: IEventSettings
FavoriteItemsSettings: IFavoriteItemsSettings
VaultingSettings: IVaultingSettings
BTRSettings: IBTRSettings
WalkSpeed: Ixyz
SprintSpeed: Ixyz
SquadSettings: ISquadSettings
Insurance: IInsurance
WallContusionAbsorption: Ixyz
WeaponFastDrawSettings: IWeaponFastDrawSettings
SkillsSettings: ISkillsSettings
Aiming: IAiming
Malfunction: IMalfunction
Overheat: IOverheat
FenceSettings: IFenceSettings
Inertia: IInertia
Ballistic: IBallistic
RepairSettings: IRepairSettings