Skip to main content
Deno 2 is finally here 🎉️
Learn more
interface IInRaidConfig.IInRaidConfig
implements IBaseConfig
Re-export
import { type IInRaidConfig } from "https://deno.land/x/sptaki@1.2.0/models/mod.ts";
const { IInRaidConfig } = IInRaidConfig;

Properties

kind: "aki-inraid"
MIAOnRaidEnd: boolean
raidMenuSettings: RaidMenuSettings

Overrides to apply to the pre-raid settings screen

save: Save

What effects should be saved post-raid

carExtracts: string[]

Names of car extracts

coopExtracts: string[]

Names of coop extracts

carExtractBaseStandingGain: number

Fence rep gain from a single car extract

coopExtractBaseStandingGain: number

Fence rep gain from a single coop extract

scavExtractGain: number

Fence rep gain when successfully extracting as pscav

pmcKillProbabilityForScavGain: number

The likelihood of PMC eliminating a minimum of 2 scavs while you engage them as a pscav.

keepFiRSecureContainerOnDeath: boolean

On death should items in your secure keep their Find in raid status regardless of how you finished the raid

playerScavHostileChancePercent: number

Percentage chance a player scav hot is hostile to the player when scavving

Properties

kind: "aki-inraid"
MIAOnRaidEnd: boolean
raidMenuSettings: RaidMenuSettings

Overrides to apply to the pre-raid settings screen

save: Save

What effects should be saved post-raid

carExtracts: string[]

Names of car extracts

coopExtracts: string[]

Names of coop extracts

carExtractBaseStandingGain: number

Fence rep gain from a single car extract

coopExtractBaseStandingGain: number

Fence rep gain from a single coop extract

scavExtractGain: number

Fence rep gain when successfully extracting as pscav

pmcKillProbabilityForScavGain: number

The likelihood of PMC eliminating a minimum of 2 scavs while you engage them as a pscav.

keepFiRSecureContainerOnDeath: boolean

On death should items in your secure keep their Find in raid status regardless of how you finished the raid

playerScavHostileChancePercent: number

Percentage chance a player scav hot is hostile to the player when scavving

Properties

aiAmount: string
aiDifficulty: string
bossEnabled: boolean
scavWars: boolean
taggedAndCursed: boolean
enablePve: boolean
randomWeather: boolean
randomTime: boolean

Properties

loot: boolean

Should loot gained from raid be saved