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interface common.tables.ILootBase.ILootBase
Re-export
import { type common } from "https://deno.land/x/sptaki@1.2.0/models/mod.ts";
const { ILootBase } = common.tables.ILootBase;

Properties

staticAmmo: Record<string, IStaticAmmoDetails[]>
staticContainers: Record<string, IStaticContainerDetails>
staticLoot: Record<string, IStaticLootDetails>

Properties

staticAmmo: Record<string, IStaticAmmoDetails[]>
staticContainers: Record<string, IStaticContainerDetails>
staticLoot: Record<string, IStaticLootDetails>

Properties

tpl: string
relativeProbability: number

Properties

staticWeapons: IStaticWeaponProps[]
staticContainers: IStaticContainerData[]
staticForced: IStaticForcedProps[]

Properties

probability: number

Properties

Id: string
IsContainer: boolean
useGravity: boolean
randomRotation: boolean
Position: Ixyz
Rotation: Ixyz
IsGroupPosition: boolean
IsAlwaysSpawn: boolean
GroupPositions: any[]
Root: string
Items: any[]

Properties

_id: string
_tpl: string

Properties

containerId: string
itemTpl: string

Properties

itemcountDistribution: ItemCountDistribution[]
itemDistribution: ItemDistribution[]

Properties

count: number
relativeProbability: number

Properties

tpl: string
relativeProbability: number