import { type common } from "https://deno.land/x/sptaki@1.2.0/models/mod.ts";
const { ITemplateItem } = common.tables.ITemplateItem;
Properties
optional
Prefab: Prefaboptional
UsePrefab: Prefaboptional
Grids: Grid[]optional
Slots: Slot[]optional
Color: IColoroptional
Cartridges: Slot[]optional
PostRecoilHorizontalRangeHandRotation: Ixyzoptional
PostRecoilVerticalRangeHandRotation: Ixyzoptional
ProgressRecoilAngleOnStable: Ixyzoptional
Chambers: Slot[]optional
CameraToWeaponAngleSpeedRange: Ixyzoptional
TacticalReloadStiffnes: Ixyzoptional
RecoilCenter: Ixyzoptional
RotationCenter: Ixyzoptional
RotationCenterNoStock: Ixyzoptional
ShotsGroupSettings: IShotsGroupSettings[]optional
RicochetParams: Ixyzoptional
effects_health: IHealthEffect[] | Record<string, Record<string, number>>optional
effects_damage: Record<string, IEffectDamageProps>optional
AppliedTrunkRotation: Ixyzoptional
AppliedHeadRotation: Ixyzoptional
ColliderScaleMultiplier: Ixyzoptional
Contusion: Ixyzoptional
ArmorDistanceDistanceDamage: Ixyzoptional
Blindness: Ixyzoptional
StackSlots: StackSlot[]optional
RandomLootSettings: IRandomLootSettingsoptional
Lower75Prefab: PrefabProperties
filters: GridFilter[]
Properties
_props: SlotProps
Properties
filters: SlotFilter[]
Properties
_props: StackSlotProps
Properties
filters: SlotFilter[]
Properties
excluded: IRandomLootExcluded
Properties
Energy: EffectsHealthProps
Hydration: EffectsHealthProps
Properties
Pain: IEffectDamageProps
LightBleeding: IEffectDamageProps
HeavyBleeding: IEffectDamageProps
Contusion: IEffectDamageProps
RadExposure: IEffectDamageProps
Fracture: IEffectDamageProps
DestroyedPart: IEffectDamageProps