import { type ILocationConfig } from "https://deno.land/x/sptaki@1.2.0/models/spt/config/ILocationConfig.d.ts";
Properties
Waves with a min/max of the same value don't spawn any bots, bsg only spawn the difference between min and max
Rogues are classified as bosses and spawn immediatly, this can result in no scavs spawning, delay rogues spawning to allow scavs to spawn first
When a map has hit max alive bots, any wave that should spawn will be reduced to 1 bot in size and placed in a spawn queue, this splits waves into smaller sizes to reduce the impact of this behaviour
Custom bot waves to add to a locations base json on game start if addCustomBotWavesToMaps is true
Key = map id, value = item tpls that should only have one forced loot spawn position
How many attempts should be taken to fit an item into a container before giving up
Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves
Should the limits defined inside botTypeLimits to appled to locations on game start
Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true
container randomisation settings
Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent
Key: map, value: settings to control how long scav raids are
Settings to adjust mods for lootable equipment in raid