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interface tables.IQuest.IQuestConditionCounterCondition
import { type tables } from "https://deno.land/x/sptaki@1.2.0/models/eft/common/mod.ts";
const { IQuestConditionCounterCondition } = tables.IQuest;

Properties

id: string
dynamicLocale: boolean
optional
target: string[] | string
optional
completeInSeconds: number
optional
energy: IValueCompare
optional
exitName: string
optional
hydration: IValueCompare
optional
time: IValueCompare
optional
compareMethod: string
optional
value: number
optional
weapon: string[]
optional
distance: ICounterConditionDistance
optional
equipmentInclusive: string[][]
optional
weaponModsInclusive: string[][]
optional
weaponModsExclusive: string[][]
optional
enemyEquipmentInclusive: string[][]
optional
enemyEquipmentExclusive: string[][]
optional
weaponCaliber: string[]
optional
savageRole: string[]
optional
status: string[]
optional
bodyPart: string[]
optional
daytime: IDaytimeCounter
optional
conditionType: string
optional
enemyHealthEffects: IEnemyHealthEffect[]
optional
resetOnSessionEnd: boolean