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interface common.tables.IBotType.IBotType
Re-export
import { type common } from "https://deno.land/x/sptaki@1.2.0/models/eft/mod.ts";
const { IBotType } = common.tables.IBotType;

Properties

appearance: Appearance
chances: Chances
difficulty: Difficulties
experience: Experience
firstName: string[]
generation: Generation
health: Health
inventory: Inventory
lastName: string[]
skills: Skills

Properties

appearance: Appearance
chances: Chances
difficulty: Difficulties
experience: Experience
firstName: string[]
generation: Generation
health: Health
inventory: Inventory
lastName: string[]
skills: Skills

Properties

body: Record<string, number>
feet: Record<string, number>
hands: Record<string, number>
head: Record<string, number>
voice: Record<string, number>

Properties

equipment: EquipmentChances
weaponMods: ModsChances
equipmentMods: ModsChances

Properties

ArmBand: number
ArmorVest: number
Backpack: number
Earpiece: number
Eyewear: number
FaceCover: number
FirstPrimaryWeapon: number
Headwear: number
Holster: number
Pockets: number
Scabbard: number
SecondPrimaryWeapon: number
SecuredContainer: number
TacticalVest: number

Properties

mod_charge: number
mod_equipment: number
mod_equipment_000: number
mod_equipment_001: number
mod_equipment_002: number
mod_flashlight: number
mod_foregrip: number
mod_launcher: number
mod_magazine: number
mod_mount: number
mod_mount_000: number
mod_mount_001: number
mod_muzzle: number
mod_nvg: number
mod_pistol_grip: number
mod_reciever: number
mod_scope: number
mod_scope_000: number
mod_scope_001: number
mod_scope_002: number
mod_scope_003: number
mod_sight_front: number
mod_sight_rear: number
mod_stock: number
mod_stock_000: number
mod_stock_akms: number
mod_tactical: number
mod_tactical_000: number
mod_tactical_001: number
mod_tactical_002: number
mod_tactical_003: number
mod_handguard: number

Properties

Aiming: Record<string, string | number | boolean>
Boss: Record<string, string | number | boolean>
Change: Record<string, string | number | boolean>
Core: Record<string, string | number | boolean>
Cover: Record<string, string | number | boolean>
Grenade: Record<string, string | number | boolean>
Hearing: Record<string, string | number | boolean>
Lay: Record<string, string | number | boolean>
Look: Record<string, string | number | boolean>
Mind: Record<string,
| string
| number
| boolean
| string[]
>
Move: Record<string, string | number | boolean>
Patrol: Record<string, string | number | boolean>
Scattering: Record<string, string | number | boolean>
Shoot: Record<string, string | number | boolean>

Properties

aggressorBonus: number
level: MinMax
reward: MinMax
standingForKill: number

Properties

weights: Record<string, number>

key: number of items, value: weighting

whitelist: Record<string, number>

Array of item tpls

Properties

BodyParts: BodyPart[]
Energy: MinMax
Hydration: MinMax
Temperature: MinMax

Properties

Chest: MinMax
Head: MinMax
LeftArm: MinMax
LeftLeg: MinMax
RightArm: MinMax
RightLeg: MinMax
Stomach: MinMax

Properties

equipment: Equipment
Ammo: Record<string, Record<string, number>>
items: Items
mods: Mods

Properties

ArmBand: Record<string, number>
ArmorVest: Record<string, number>
Backpack: Record<string, number>
Earpiece: Record<string, number>
Eyewear: Record<string, number>
FaceCover: Record<string, number>
FirstPrimaryWeapon: Record<string, number>
Headwear: Record<string, number>
Holster: Record<string, number>
Pockets: Record<string, number>
Scabbard: Record<string, number>
SecondPrimaryWeapon: Record<string, number>
SecuredContainer: Record<string, number>
TacticalVest: Record<string, number>

Properties

Backpack: Record<string, number>
Pockets: Record<string, number>
SecuredContainer: Record<string, number>
SpecialLoot: Record<string, number>
TacticalVest: Record<string, number>
type alias common.tables.IBotType.IBotType
Re-export
import { type common } from "https://deno.land/x/sptaki@1.2.0/models/eft/mod.ts";
const { IBotType } = common.tables.IBotType;
definition: Record<string, Record<string, string[]>>