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interface common.ISkillsSettings
import { type common } from "https://deno.land/x/sptaki@1.2.0/models/mod.ts";
const { ISkillsSettings } = common;

Properties

SkillProgressRate: number
WeaponSkillProgressRate: number
WeaponSkillRecoilBonusPerLevel: number
HideoutManagement: IHideoutManagement
Crafting: ICrafting
Metabolism: IMetabolism
Immunity: Immunity
Endurance: IEndurance
Strength: IStrength
Vitality: IVitality
StressResistance: IStressResistance
Throwing: IThrowing
RecoilControl: IRecoilControl
Revolver: IWeaponSkills
SMG: any[]
Assault: IWeaponSkills
Shotgun: IWeaponSkills
LMG: any[]
HMG: any[]
Launcher: any[]
AttachedLauncher: any[]
BearAssaultoperations: any[]
BearAuthority: any[]
BearAksystems: any[]
BearHeavycaliber: any[]
BearRawpower: any[]
UsecArsystems: any[]
UsecDeepweaponmodding_Settings: any[]
UsecLongrangeoptics_Settings: any[]
UsecNegotiations: any[]
UsecTactics: any[]
BotReload: any[]
CovertMovement: ICovertMovement
FieldMedicine: any[]
Sniping: any[]
ProneMovement: any[]
FirstAid: any[]
LightVests: IArmorSkills
HeavyVests: IArmorSkills
WeaponModding: any[]
AdvancedModding: any[]
NightOps: any[]
SilentOps: any[]
Lockpicking: any[]
WeaponTreatment: IWeaponTreatment
MagDrills: IMagDrills
Freetrading: any[]
Auctions: any[]
Cleanoperations: any[]
Barter: any[]
Shadowconnections: any[]
Taskperformance: any[]
Perception: IPerception
Intellect: Intellect
Attention: IAttention
Charisma: ICharisma
Memory: IMemory
Surgery: ISurgery
AimDrills: IAimDrills
BotSound: any[]
TroubleShooting: ITroubleShooting