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Module

x/threejs_4_deno/src/Three.js>WebGLMultisampleRenderTarget

A simple transformation of three.js for use within a Deno workflow
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class WebGLMultisampleRenderTarget
import { WebGLMultisampleRenderTarget } from "https://deno.land/x/threejs_4_deno@v121/src/Three.js";

Constructors

new
WebGLMultisampleRenderTarget(
width: number,
height: number,
)

Properties

readonly
isWebGLMultisampleRenderTarget: true
samples: number

Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.