import { Ray } from "https://deno.land/x/threejs_4_deno@v121/src/math/Ray.js";
Methods
applyMatrix4(matrix4: Matrix4): Ray
clone(): this
closestPointToPoint(point: Vector3, target: Vector3): Vector3
distanceSqToPoint(point: Vector3): number
distanceSqToSegment(): number
distanceToPlane(plane: Plane): number
distanceToPoint(point: Vector3): number
intersectBox(box: Box3, target: Vector3): Vector3 | null
intersectPlane(plane: Plane, target: Vector3): Vector3 | null
intersectsBox(box: Box3): boolean
intersectSphere(sphere: Sphere, target: Vector3): Vector3 | null
intersectsPlane(plane: Plane): boolean
intersectsSphere(sphere: Sphere): boolean
deprecated
isIntersectionBox(b: any): anydeprecated
isIntersectionPlane(p: any): anydeprecated
isIntersectionSphere(s: any): any