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x/threejs_4_deno/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js";

type

` #if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) // Doing a strict comparison with == 1.0 can cause noise artifacts // on some platforms. See issue #17623. gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif `