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x/threejs_4_deno/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js";

type

` #ifdef USE_UV #ifdef UVS_VERTEX_ONLY vec2 vUv; #else varying vec2 vUv; #endif uniform mat3 uvTransform; #endif `