import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderLib/cube_frag.glsl.js";
type
`
#include <envmap_common_pars_fragment>
uniform float opacity;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
vec3 vReflect = vWorldDirection;
#include <envmap_fragment>
gl_FragColor = envColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <encodings_fragment>
}
`