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x/threejs_4_deno/src/renderers/shaders/ShaderLib/meshbasic_vert.glsl.js>default

A simple transformation of three.js for use within a Deno workflow
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variable default
import { default } from "https://deno.land/x/threejs_4_deno@v121/src/renderers/shaders/ShaderLib/meshbasic_vert.glsl.js";

type

` #include <common> #include <uv_pars_vertex> #include <uv2_pars_vertex> #include <envmap_pars_vertex> #include <color_pars_vertex> #include <fog_pars_vertex> #include <morphtarget_pars_vertex> #include <skinning_pars_vertex> #include <logdepthbuf_pars_vertex> #include <clipping_planes_pars_vertex> void main() { #include <uv_vertex> #include <uv2_vertex> #include <color_vertex> #include <skinbase_vertex> #ifdef USE_ENVMAP #include <beginnormal_vertex> #include <morphnormal_vertex> #include <skinnormal_vertex> #include <defaultnormal_vertex> #endif #include <begin_vertex> #include <morphtarget_vertex> #include <skinning_vertex> #include <project_vertex> #include <logdepthbuf_vertex> #include <worldpos_vertex> #include <clipping_planes_vertex> #include <envmap_vertex> #include <fog_vertex> } `