import { Quaternion } from "https://deno.land/x/threejs_4_deno@v121/src/math/Quaternion.js";
Sets this quaternion from rotation specified by axis and angle. Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm. Axis have to be normalized, angle is in radians.
Parameters
axis: Vector3