Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info
and deno doc
.
- ts_essentialsAll basic TypeScript types in one place 🤙
- transferablesUtility library that lists out all transferable objects (https://developer.mozilla.org/en-US/docs/Glossary/Transferable_objects) that can be transfered between Workers and the main thread
- tiny_loggerLogs to console and also writes log entries to either a Csv file or Txt file with Json objects. Slightly opinionated.
- timezones🕒 The list with all the JavaScript possible timezones
- timersAll timing functions you need - long and async timeouts, intervals, promise timeouts and more
- textcompressSimple utility to compress/decompress base64 text with brotli, also parse objects
- terrabackpack🦌A script to quickly backup all your terraria worlds and players.
- taylorbuilt_denockDenock intercepts HTTP calls to allow mocking response from third parties API
- stowrageStowre all the thing's you like
- startStarter application that takes all of the annoyances out of beginning a new project.
- starA tiny utility for type-checking all TypeScript files within a directory
- sptruzSptruz is an npm package for allows you to combine two colors in a variety of combinations and obtain CSS color tints and shades. In addition to processing a CSS color string and converting colors, computations also take into account opacity.
- spawn_detached_child_processA wrapper to spawn and detach a child process so that all the process spawned by it can be killed also
- sorceryInput, computation and output. That's all sorcery!
- shedAll Worker Tools under a single roof
- rildevA hub for all of RilDev's modules
- resolve_propsDeno function to resolve all promise-like values in an object
- prompt_objectask for all the properties of an object, and use the current value as the type and the default value
- phoenix_deno_utilsAll utility functions that will come handy to work with Deno Scripts
- pgwirePostgreSQL client library for Node.js which exposes all features of wire protocol
Q&A
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH
. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented on deno doc and in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
Name squatting is not allowed on the deno.land/x/. If you feel that a module is not currently usable, has not been legitimately under development for more than 90 days, and you have a concrete proposal to publish a well-maintained module in its place, please contact support.