Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info and deno doc.
- codecthe library to encode and decode javascript data for data transmission over the internet
- code_contract_denoTiny code contract programming utility for Deno
- code_compareNo description
- codeNo description
- cocliA ligthweight git commit prompt system to ensure readable and descriptive commit for Deno 🦕🌱
- cocktaildbTheCocktailDB API client for Deno.
- cockatiel🐦 A resilience and fault-handling library. Supports Backoffs, Retries, Circuit Breakers, Timeouts, Bulkhead Isolation, and Fallbacks.
- cobblestoneServer for Minecraft Classic 0.30 written in Deno
- cobainA (micro) web-framework for Deno. Utilizing function composition and proxies to create a cohesive and fluent web-framework.
- coa_utilsNo description
- cnpj🇧🇷 Format, validate and generate CNPJ numbers in Node & Deno
- cn_and_twProvides basic functions for bidirectional conversion between Simplified and Traditional Chinese.<br>提供简体与繁体双向转换基础函数。<br>提供簡體與繁體雙向轉換基礎函數。
- cn2tw<en_us>Translate file content from Simplified Chinese to Traditional Chinese.</en_us> <zh_cn>翻译文件中的简体中文到繁体中文。</zh_cn> <zh_tw>翻譯文件中的簡體中文到繁體中文。</zh_tw>
- cmpCmp module.
- cmdrA simple module to parse CLI arguments, flags and options for Deno.
- clyA tiny solution for creating tiny command line applications with Deno. Zero third-party dependencies!
- clubhouse_apiclubhouse.io api wrapper for deno.
- cloudshipDeno scripts for building, testing, publishing, and deploying infrastructure from repositories
- cloudseedDeno scripts and tools for building, packaging, deploying, and publishing libraries and apps from repositories.
- cloudlinkA Cloudlink client written in Typescript.
Q&A
Can I still publish to deno.land/x?
No. deno.land/x is now read-only. Existing modules and versions remain available and immutable, but no new modules or versions can be published here. New packages should be published to JSR, the modern registry for Deno and the broader JavaScript ecosystem.
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
deno.land/x is now read-only, so module names can no longer be claimed or reassigned. To publish a new, well-maintained module, use JSR instead.
