Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info
and deno doc
.
- zenoI really don’t know what I’m doing
- zenonNo description
- slip_tsTypescript (and JavaScript) SLIP encoder/decoder
- sse_codecA module which provides methods for encoding and decoding sse-events (Server Sent Events), cross-posted to npm as @codemonument/sse-codec
- suzhou_numeralsEncoding and decoding Suzhou numerals.
- textcompressSimple utility to compress/decompress base64 text with brotli, also parse objects
- usb_hidusb hid messages decoding and encoding
- utf8utf8 decode and encode , use singleton encoder&decoder will faster
- varintEncode/Decode Number/BigInts into an array of Varint bytes
- yencTransform streams for encoding and decoding yEnc
- embedEmbed files into demo applications by embedding them into a JSON file and importing natively into the demo app.
- discordx🤖 Create a discord bot with TypeScript and Decorators!
- jsonlinesWeb stream based jsonlines decoder/encoder
- get_pixels🌈 🦕 Get the decoded pixel data from a JPG or PNG image
- emoji🦄 Emojis for dinosaurs
- cborUltra-fast CBOR encoder/decoder with extensions for records and structural cloning
- stream_utils_demoNo description
- wasm_image_decoderDecodes images using Rust's `image` crate compiled to WebAssembly
- sail_denqueDenque is a well tested, extremely fast and lightweight double-ended queue implementation with zero dependencies and includes TypeScript types.
- d3nodatachart component library for fresh
Q&A
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH
. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented on deno doc and in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
Name squatting is not allowed on the deno.land/x/. If you feel that a module is not currently usable, has not been legitimately under development for more than 90 days, and you have a concrete proposal to publish a well-maintained module in its place, please contact support.