Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info and deno doc.
- spidertrapSpidertrap is a simple web server that can be used to trap web crawlers.
- speedtestingFast speed test server and client for Deno runtime
- siluSilu is a simple HTTP/HTTPS tunnel and proxy server of Deno.
- sharkGraphql proxy for multiple graphql server.
- servantStatic file server with directory listing and QR code in CLI
- scriptserverA minecraft server wrapper built in Node
- sauveurBuilt to serve developers, connecting the next billion
- rustconRustCON JS is a JavaScript library for interacting with Rust servers via WebSockets (Web RCON)
- rpc📡 JSONRPC server router for Deno
- routingFast and simple router for Deno's std server
- roomsBasic Deno WebSocket server for WebRTC signaling or simply "P2P" communication.
- reversoSimple reverse proxy server running on Deno.
- response_timeX-Response-Time middleware for Deno serve.
- replcraftA library to control special structures on the ReplCraft Minecraft server
- remowote📡 JSONRPC server router for Deno
- remoraGraphql server builder
- regaliSimple http proxy server implemented using deno.
- quickapi⚡A typed API for server/client communication, making it easy to structure your API calls and ensure type safety.
- qgeminiserverDeno/TypeScript library for implementing Gemini servers.
- pub6pub6 -- A Server Publish Markdown Content on Web
Q&A
Can I still publish to deno.land/x?
No. deno.land/x is now read-only. Existing modules and versions remain available and immutable, but no new modules or versions can be published here. New packages should be published to JSR, the modern registry for Deno and the broader JavaScript ecosystem.
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
deno.land/x is now read-only, so module names can no longer be claimed or reassigned. To publish a new, well-maintained module, use JSR instead.
