import { type SkRuntimeEffect } from "https://deno.land/x/canvas@v1.0.0/types.ts";
See SkRuntimeEffect.h for more details.
Methods
makeShader(): SkShader
Returns a shader executed using the given uniform data.
makeShaderWithChildren(): SkShader
uniforms: Float32Array | number[],
isOpaque?: boolean,
children?: SkShader[],
localMatrix?: InputMatrix,
Returns a shader executed using the given uniform data and the children as inputs.