import * as canvas from "https://deno.land/x/canvas@v1.3.0/src/canvas.ts";
Interfaces
See SkAnimatedImage.h for more information on this class. | |
This represents a subset of an animation's duration. | |
This object maintains a single audio layer during skottie playback | |
See SkCanvas.h for more information on this class. | |
An opaque object describing a gradient. It is returned by the methods CanvasRenderingContext2D.createLinearGradient() or CanvasRenderingContext2D.createRadialGradient(). | |
An opaque object describing a pattern, based on an image, a canvas, or a video, created by the CanvasRenderingContext2D.createPattern() method. | |
The CanvasRenderingContext2D export interface, part of the Canvas API, provides the 2D rendering context for the drawing surface of a element. It is used for drawing shapes, text, images, and other objects. | |
See SkColorFilter.h for more. | |
Named color property. | |
The currently supported color spaces. These are all singleton values. | |
Represents the set of enum values. | |
Represents a single member of an enum. | |
CanvasKit is built with Emscripten and Embind. Embind adds the following methods to all objects that are exposed with it. | |
Specifies sampling using filter and mipmap options | |
I Font | See SkFont.h for more on this class. |
Input to ShapeText(..., FontBlock[], ...); | |
See SkFont.h for more. | |
See SkFontMgr.h for more details | |
Information for a run of shaped text. See Paragraph.getShapedLines() | |
See GrDirectContext.h for more on this class. | |
See SkImage.h for more information on this class. | |
A constructor for making an ImageData that is compatible with the Canvas2D emulation code. | |
See effects/ImageFilters.h for more. | |
See Metrics.h for more on this struct. | |
This object is a wrapper around a pointer to some memory on the WASM heap. The type of the pointer was determined at creation time. | |
See SkMaskFilter.h for more details. | |
TODO(kjlubick) Make this API return Float32Arrays | |
See SkM44.h for more details. | |
Named opacity property. | |
See SkPaint.h for more information on this class. | |
See Paragraph.h for more information on this class. This is only available if Paragraph has been compiled in. | |
See SkParticleEffect.h for more details. | |
I Path | See SkPath.h for more information on this class. |
Contains the ways to create an Path. | |
See SkPathEffect.h for more details. | |
See SkRuntimeEffect.h for more details. | |
See RuntimeEffect.h for more details. | |
For more information, see SkShaders.h. | |
Information for a paragraph of text. See Paragraph.getShapedLines() | |
See SkPicture.h for more information on this class. | |
Mapping of sound names (strings) to AudioPlayers | |
Options used for Path.stroke(). If an option is omitted, a sensible default will be used. | |
See SkTextBlob.h for more details. | |
Named text property. | |
Text property value. | |
See SkTypeface.h for more on this class. The objects are opaque. | |
Functions for manipulating vectors. It is Loosely based off of SkV3 in SkM44.h but Skia also has SkVec2 and Skv4. This combines them and works on vectors of any length. | |
See SkVertices.h for more on this class. | |
Options for configuring a WebGL context. If an option is omitted, a sensible default will be used. These are defined by the WebGL standards. |
Type Aliases
An Color is represented by 4 floats, typically with values between 0 and 1.0. In order, the floats correspond to red, green, blue, alpha. | |
See SkColorFilter.h for more on this class. The objects are opaque. | |
An ColorMatrix is a 4x4 color matrix that transforms the 4 color channels with a 1x4 matrix that post-translates those 4 channels. For example, the following is the layout with the scale (S) and post-transform (PT) items indicated. RS, 0, 0, 0 | RPT 0, GS, 0, 0 | GPT 0, 0, BS, 0 | BPT 0, 0, 0, AS | APT | |
Part of the Canvas2D emulation code | |
FlattenedPointArray represents n points by 2*n float values. In order, the values should be the x, y for each point. | |
FlattenedRectangleArray represents n rectangles by 4*n float values. In order, the values should be the top, left, right, bottom point for each rectangle. | |
See ImageFilter.h for more on this class. The objects are opaque. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as colors. Length 4. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as color matrices. Length 20. | |
A command is a verb and then any arguments needed to fulfill that path verb. InputCommands is a flattened structure of one or more of these. Examples: [CanvasKit.MOVE_VERB, 0, 10, CanvasKit.QUAD_VERB, 20, 50, 45, 60, CanvasKit.LINE_VERB, 30, 40] | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as flattened points. Length 2 * n for n points. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as flattened rectangles. Length 4 * n for n rectangles. | |
This represents n RSXforms by 4*n float values. In order, the values should be scos, ssin, tx, ty for each RSXForm. See RSXForm.h for more details. | |
Some APIs accept a flattened array of colors in one of two ways - groups of 4 float values for r, g, b, a or just integers that have 8 bits for each these. CanvasKit will detect which one it is and act accordingly. Additionally, this can be an array of Float32Arrays of length 4 (e.g. Color). This is convenient for things like gradients when matching up colors to stops. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as glyph IDs. Length n for n glyph IDs. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as (int) rectangles. Length 4. | |
CanvasKit APIs accept all of these matrix types. Under the hood, we generally use 4x4 matrices. | |
CanvasKit APIs accept a Float32Array or a normal array (of length 2) as a Point. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as rectangles. Length 4. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as rectangles with rounded corners. Length 12. | |
CanvasKit APIs accept normal arrays, typed arrays, or Malloc'd memory as a vector of 3 floats. For example, this is the x, y, z coordinates. | |
An IRect is represented by 4 ints. In order, the ints correspond to left, top, right, bottom. See Rect.h for more | |
See SkMaskFilter.h for more on this class. The objects are opaque. | |
See SkPathEffect.h for more on this class. The objects are opaque. | |
An Point is represented by 2 floats: (x, y). | |
A PosTan is a Float32Array of length 4, representing a position and a tangent vector. In order, the values are [px, py, tx, ty]. | |
T Rect | An Rect is represented by 4 floats. In order, the floats correspond to left, top, right, bottom. See Rect.h for more |
An RRect (rectangle with rounded corners) is represented by 12 floats. In order, the floats correspond to left, top, right, bottom and then in pairs, the radiusX, radiusY for upper-left, upper-right, lower-right, lower-left. See RRect.h for more. | |
See SkShader.h for more on this class. The objects are opaque. | |
See SkTextBlob.h for more on this class. The objects are opaque. | |
These are the types that webGL's texImage2D supports as a way to get data from as a texture. | |
Vector3 represents an x, y, z coordinate or vector. It has length 3. | |
VectorN represents a vector of length n. | |
VerbList holds verb constants like CanvasKit.MOVE_VERB, CanvasKit.CUBIC_VERB. | |
WeightList holds weights for conics when making paths. |