variable vertex3dimport { vertex3d } from "https://deno.land/x/caviar@2.1.7/src/renderers/webgl/shader.ts"; type` attribute vec4 aVertexPosition; attribute vec4 aVertexColor; uniform mat4 uModelViewMatrix; uniform mat4 uProjectionMatrix; varying lowp vec4 vColor; void main() { gl_Position = uProjectionMatrix * uModelViewMatrix * aVertexPosition; } `