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Module

x/caviar/deps.ts>GL_CONST

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class GL_CONST
import { GL_CONST } from "https://deno.land/x/caviar@2.5.1/deps.ts";

Properties

2_BYTES: number
2D: number
3_BYTES: number
3D: number
3D_COLOR: number
3D_COLOR_TEXTURE: number
4_BYTES: number
4D_COLOR_TEXTURE: number
ACCUM: number
ACCUM_ALPHA_BITS: number
ACCUM_BLUE_BITS: number
ACCUM_BUFFER_BIT: number
ACCUM_CLEAR_VALUE: number
ACCUM_GREEN_BITS: number
ACCUM_RED_BITS: number
ACTIVE_ATTRIBUTE_MAX_LENGTH: number
ACTIVE_ATTRIBUTES: number
ACTIVE_TEXTURE: number
ACTIVE_UNIFORM_MAX_LENGTH: number
ACTIVE_UNIFORMS: number
ADD: number
ADD_SIGNED: number
ALIASED_LINE_WIDTH_RANGE: number
ALIASED_POINT_SIZE_RANGE: number
ALL_ATTRIB_BITS: number
ALPHA: number
ALPHA_BIAS: number
ALPHA_BITS: number
ALPHA_INTEGER: number
ALPHA_SCALE: number
ALPHA_TEST: number
ALPHA_TEST_FUNC: number
ALPHA_TEST_REF: number
ALPHA12: number
ALPHA16: number
ALPHA4: number
ALPHA8: number
ALREADY_SIGNALED: number
ALWAYS: number
AMBIENT: number
AMBIENT_AND_DIFFUSE: number
AND: number
AND_INVERTED: number
AND_REVERSE: number
ARRAY_BUFFER: number
ARRAY_BUFFER_BINDING: number
ATTACHED_SHADERS: number
ATTRIB_STACK_DEPTH: number
AUTO_NORMAL: number
AUX_BUFFERS: number
AUX0: number
AUX1: number
AUX2: number
AUX3: number
BACK: number
BACK_LEFT: number
BACK_RIGHT: number
BGR: number
BGR_INTEGER: number
BGRA: number
BGRA_INTEGER: number
BITMAP: number
BITMAP_TOKEN: number
BLEND: number
BLEND_COLOR: number
BLEND_DST: number
BLEND_DST_ALPHA: number
BLEND_DST_RGB: number
BLEND_EQUATION: number
BLEND_EQUATION_ALPHA: number
BLEND_EQUATION_RGB: number
BLEND_SRC: number
BLEND_SRC_ALPHA: number
BLEND_SRC_RGB: number
BLUE: number
BLUE_BIAS: number
BLUE_BITS: number
BLUE_INTEGER: number
BLUE_SCALE: number
BOOL: number
BOOL_VEC2: number
BOOL_VEC3: number
BOOL_VEC4: number
BUFFER: number
BUFFER_ACCESS: number
BUFFER_ACCESS_FLAGS: number
BUFFER_MAP_LENGTH: number
BUFFER_MAP_OFFSET: number
BUFFER_MAP_POINTER: number
BUFFER_MAPPED: number
BUFFER_SIZE: number
BUFFER_USAGE: number
BYTE: number
C3F_V3F: number
C4F_N3F_V3F: number
C4UB_V2F: number
C4UB_V3F: number
CCW: number
CLAMP: number
CLAMP_FRAGMENT_COLOR: number
CLAMP_READ_COLOR: number
CLAMP_TO_BORDER: number
CLAMP_TO_EDGE: number
CLAMP_VERTEX_COLOR: number
CLEAR: number
CLIENT_ACTIVE_TEXTURE: number
CLIENT_ALL_ATTRIB_BITS: number
CLIENT_ATTRIB_STACK_DEPTH: number
CLIENT_PIXEL_STORE_BIT: number
CLIENT_VERTEX_ARRAY_BIT: number
CLIP_DISTANCE0: number
CLIP_DISTANCE1: number
CLIP_DISTANCE2: number
CLIP_DISTANCE3: number
CLIP_DISTANCE4: number
CLIP_DISTANCE5: number
CLIP_PLANE0: number
CLIP_PLANE1: number
CLIP_PLANE2: number
CLIP_PLANE3: number
CLIP_PLANE4: number
CLIP_PLANE5: number
CLIPPING_INPUT_PRIMITIVES: number
CLIPPING_OUTPUT_PRIMITIVES: number
COEFF: number
COLOR: number
COLOR_ARRAY: number
COLOR_ARRAY_BUFFER_BINDING: number
COLOR_ARRAY_POINTER: number
COLOR_ARRAY_SIZE: number
COLOR_ARRAY_STRIDE: number
COLOR_ARRAY_TYPE: number
COLOR_ATTACHMENT0: number
COLOR_ATTACHMENT1: number
COLOR_ATTACHMENT10: number
COLOR_ATTACHMENT11: number
COLOR_ATTACHMENT12: number
COLOR_ATTACHMENT13: number
COLOR_ATTACHMENT14: number
COLOR_ATTACHMENT15: number
COLOR_ATTACHMENT2: number
COLOR_ATTACHMENT3: number
COLOR_ATTACHMENT4: number
COLOR_ATTACHMENT5: number
COLOR_ATTACHMENT6: number
COLOR_ATTACHMENT7: number
COLOR_ATTACHMENT8: number
COLOR_ATTACHMENT9: number
COLOR_BUFFER_BIT: number
COLOR_CLEAR_VALUE: number
COLOR_INDEX: number
COLOR_INDEX1_EXT: number
COLOR_INDEX12_EXT: number
COLOR_INDEX16_EXT: number
COLOR_INDEX2_EXT: number
COLOR_INDEX4_EXT: number
COLOR_INDEX8_EXT: number
COLOR_INDEXES: number
COLOR_LOGIC_OP: number
COLOR_MATERIAL: number
COLOR_MATERIAL_FACE: number
COLOR_MATERIAL_PARAMETER: number
COLOR_MATRIX: number
COLOR_MATRIX_STACK_DEPTH: number
COLOR_SUM: number
COLOR_TABLE: number
COLOR_TABLE_ALPHA_SIZE: number
COLOR_TABLE_BIAS: number
COLOR_TABLE_BLUE_SIZE: number
COLOR_TABLE_FORMAT: number
COLOR_TABLE_GREEN_SIZE: number
COLOR_TABLE_INTENSITY_SIZE: number
COLOR_TABLE_LUMINANCE_SIZE: number
COLOR_TABLE_RED_SIZE: number
COLOR_TABLE_SCALE: number
COLOR_TABLE_WIDTH: number
COLOR_WRITEMASK: number
COMBINE: number
COMBINE_ALPHA: number
COMBINE_RGB: number
COMPARE_R_TO_TEXTURE: number
COMPARE_R_TO_TEXTURE_ARB: number
COMPARE_REF_TO_TEXTURE: number
COMPILE: number
COMPILE_AND_EXECUTE: number
COMPILE_STATUS: number
COMPRESSED_ALPHA: number
COMPRESSED_INTENSITY: number
COMPRESSED_LUMINANCE: number
COMPRESSED_LUMINANCE_ALPHA: number
COMPRESSED_RED: number
COMPRESSED_RG: number
COMPRESSED_RGB: number
COMPRESSED_RGB_BPTC_SIGNED_FLOAT: number
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: number
COMPRESSED_RGBA: number
COMPRESSED_RGBA_BPTC_UNORM: number
COMPRESSED_SLUMINANCE: number
COMPRESSED_SLUMINANCE_ALPHA: number
COMPRESSED_SRGB: number
COMPRESSED_SRGB_ALPHA: number
COMPRESSED_SRGB_ALPHA_BPTC_UNORM: number
COMPRESSED_TEXTURE_FORMATS: number
COMPUTE_SHADER_INVOCATIONS: number
CONDITION_SATISFIED: number
CONSTANT: number
CONSTANT_ALPHA: number
CONSTANT_ATTENUATION: number
CONSTANT_BORDER: number
CONSTANT_COLOR: number
CONTEXT_COMPATIBILITY_PROFILE_BIT: number
CONTEXT_CORE_PROFILE_BIT: number
CONTEXT_FLAG_DEBUG_BIT: number
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: number
CONTEXT_FLAG_NO_ERROR_BIT: number
CONTEXT_FLAG_ROBUST_ACCESS_BIT: number
CONTEXT_FLAGS: number
CONTEXT_PROFILE_MASK: number
CONVOLUTION_1D: number
CONVOLUTION_2D: number
CONVOLUTION_BORDER_COLOR: number
CONVOLUTION_BORDER_MODE: number
CONVOLUTION_FILTER_BIAS: number
CONVOLUTION_FILTER_SCALE: number
CONVOLUTION_FORMAT: number
CONVOLUTION_HEIGHT: number
CONVOLUTION_WIDTH: number
COORD_REPLACE: number
COPY: number
COPY_INVERTED: number
COPY_PIXEL_TOKEN: number
COPY_READ_BUFFER_BINDING: number
COPY_WRITE_BUFFER_BINDING: number
CULL_FACE: number
CULL_FACE_MODE: number
CURRENT_BIT: number
CURRENT_COLOR: number
CURRENT_FOG_COORD: number
CURRENT_FOG_COORDINATE: number
CURRENT_INDEX: number
CURRENT_NORMAL: number
CURRENT_PROGRAM: number
CURRENT_QUERY: number
CURRENT_RASTER_COLOR: number
CURRENT_RASTER_DISTANCE: number
CURRENT_RASTER_INDEX: number
CURRENT_RASTER_POSITION: number
CURRENT_RASTER_POSITION_VALID: number
CURRENT_RASTER_SECONDARY_COLOR: number
CURRENT_RASTER_TEXTURE_COORDS: number
CURRENT_SECONDARY_COLOR: number
CURRENT_TEXTURE_COORDS: number
CURRENT_VERTEX_ATTRIB: number
CW: number
DEBUG_CALLBACK_FUNCTION: number
DEBUG_CALLBACK_USER_PARAM: number
DEBUG_GROUP_STACK_DEPTH: number
DEBUG_LOGGED_MESSAGES: number
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: number
DEBUG_OUTPUT: number
DEBUG_OUTPUT_SYNCHRONOUS: number
DEBUG_SEVERITY_HIGH: number
DEBUG_SEVERITY_LOW: number
DEBUG_SEVERITY_MEDIUM: number
DEBUG_SEVERITY_NOTIFICATION: number
DEBUG_SOURCE_API: number
DEBUG_SOURCE_APPLICATION: number
DEBUG_SOURCE_OTHER: number
DEBUG_SOURCE_SHADER_COMPILER: number
DEBUG_SOURCE_THIRD_PARTY: number
DEBUG_SOURCE_WINDOW_SYSTEM: number
DEBUG_TYPE_DEPRECATED_BEHAVIOR: number
DEBUG_TYPE_ERROR: number
DEBUG_TYPE_MARKER: number
DEBUG_TYPE_OTHER: number
DEBUG_TYPE_PERFORMANCE: number
DEBUG_TYPE_POP_GROUP: number
DEBUG_TYPE_PORTABILITY: number
DEBUG_TYPE_PUSH_GROUP: number
DEBUG_TYPE_UNDEFINED_BEHAVIOR: number
DECAL: number
DECR: number
DECR_WRAP: number
DELETE_STATUS: number
DEPTH: number
DEPTH_ATTACHMENT: number
DEPTH_BIAS: number
DEPTH_BITS: number
DEPTH_BUFFER: number
DEPTH_BUFFER_BIT: number
DEPTH_CLEAR_VALUE: number
DEPTH_COMPONENT: number
DEPTH_COMPONENT16: number
DEPTH_COMPONENT24: number
DEPTH_COMPONENT32: number
DEPTH_FUNC: number
DEPTH_RANGE: number
DEPTH_SCALE: number
DEPTH_STENCIL: number
DEPTH_STENCIL_ATTACHMENT: number
DEPTH_TEST: number
DEPTH_TEXTURE_MODE: number
DEPTH_WRITEMASK: number
DEPTH24_STENCIL8: number
DIFFUSE: number
DISPLAY_LIST: number
DITHER: number
DOMAIN: number
DONT_CARE: number
DOT3_RGB: number
DOT3_RGBA: number
DOUBLE: number
DOUBLEBUFFER: number
DRAW_BUFFER: number
DRAW_BUFFER0: number
DRAW_BUFFER1: number
DRAW_BUFFER10: number
DRAW_BUFFER11: number
DRAW_BUFFER12: number
DRAW_BUFFER13: number
DRAW_BUFFER14: number
DRAW_BUFFER15: number
DRAW_BUFFER2: number
DRAW_BUFFER3: number
DRAW_BUFFER4: number
DRAW_BUFFER5: number
DRAW_BUFFER6: number
DRAW_BUFFER7: number
DRAW_BUFFER8: number
DRAW_BUFFER9: number
DRAW_FRAMEBUFFER: number
DRAW_FRAMEBUFFER_BINDING: number
DRAW_PIXEL_TOKEN: number
DST_ALPHA: number
DST_COLOR: number
DYNAMIC_COPY: number
DYNAMIC_DRAW: number
DYNAMIC_READ: number
EDGE_FLAG: number
EDGE_FLAG_ARRAY: number
EDGE_FLAG_ARRAY_BUFFER_BINDING: number
EDGE_FLAG_ARRAY_POINTER: number
EDGE_FLAG_ARRAY_STRIDE: number
ELEMENT_ARRAY_BUFFER: number
ELEMENT_ARRAY_BUFFER_BINDING: number
EMISSION: number
ENABLE_BIT: number
EQUAL: number
EQUIV: number
EVAL_BIT: number
EXP: number
EXP2: number
EXTENSIONS: number
EYE_LINEAR: number
EYE_PLANE: number
FALSE: number
FASTEST: number
FEEDBACK: number
FEEDBACK_BUFFER_POINTER: number
FEEDBACK_BUFFER_SIZE: number
FEEDBACK_BUFFER_TYPE: number
FILL: number
FIXED: number
FIXED_ONLY: number
FLAT: number
FLOAT: number
FLOAT_MAT2: number
FLOAT_MAT2x3: number
FLOAT_MAT2x4: number
FLOAT_MAT3: number
FLOAT_MAT3x2: number
FLOAT_MAT3x4: number
FLOAT_MAT4: number
FLOAT_MAT4x2: number
FLOAT_MAT4x3: number
FLOAT_VEC2: number
FLOAT_VEC3: number
FLOAT_VEC4: number
FOG: number
FOG_BIT: number
FOG_COLOR: number
FOG_COORD: number
FOG_COORD_ARRAY: number
FOG_COORD_ARRAY_BUFFER_BINDING: number
FOG_COORD_ARRAY_POINTER: number
FOG_COORD_ARRAY_STRIDE: number
FOG_COORD_ARRAY_TYPE: number
FOG_COORD_SRC: number
FOG_COORDINATE: number
FOG_COORDINATE_ARRAY: number
FOG_COORDINATE_ARRAY_BUFFER_BINDING: number
FOG_COORDINATE_ARRAY_POINTER: number
FOG_COORDINATE_ARRAY_STRIDE: number
FOG_COORDINATE_ARRAY_TYPE: number
FOG_COORDINATE_SOURCE: number
FOG_DENSITY: number
FOG_END: number
FOG_HINT: number
FOG_INDEX: number
FOG_MODE: number
FOG_START: number
FRAGMENT_DEPTH: number
FRAGMENT_SHADER: number
FRAGMENT_SHADER_DERIVATIVE_HINT: number
FRAGMENT_SHADER_INVOCATIONS: number
FRAMEBUFFER: number
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: number
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: number
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: number
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: number
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: number
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: number
FRAMEBUFFER_ATTACHMENT_LAYERED: number
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number
FRAMEBUFFER_ATTACHMENT_RED_SIZE: number
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: number
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: number
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number
FRAMEBUFFER_BINDING: number
FRAMEBUFFER_COMPLETE: number
FRAMEBUFFER_DEFAULT: number
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: number
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: number
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: number
FRAMEBUFFER_INCOMPLETE_READ_BUFFER: number
FRAMEBUFFER_UNDEFINED: number
FRAMEBUFFER_UNSUPPORTED: number
FRONT: number
FRONT_AND_BACK: number
FRONT_FACE: number
FRONT_LEFT: number
FRONT_RIGHT: number
FUNC_ADD: number
FUNC_REVERSE_SUBTRACT: number
FUNC_SUBTRACT: number
GENERATE_MIPMAP: number
GENERATE_MIPMAP_HINT: number
GEOMETRY_INPUT_TYPE: number
GEOMETRY_OUTPUT_TYPE: number
GEOMETRY_SHADER: number
GEOMETRY_SHADER_PRIMITIVES_EMITTED: number
GEOMETRY_VERTICES_OUT: number
GEQUAL: number
GREATER: number
GREEN: number
GREEN_BIAS: number
GREEN_BITS: number
GREEN_INTEGER: number
GREEN_SCALE: number
HALF_FLOAT: number
HIGH_FLOAT: number
HIGH_INT: number
HINT_BIT: number
HISTOGRAM: number
HISTOGRAM_ALPHA_SIZE: number
HISTOGRAM_BLUE_SIZE: number
HISTOGRAM_FORMAT: number
HISTOGRAM_GREEN_SIZE: number
HISTOGRAM_LUMINANCE_SIZE: number
HISTOGRAM_RED_SIZE: number
HISTOGRAM_SINK: number
HISTOGRAM_WIDTH: number
IGNORE_BORDER: number
IMPLEMENTATION_COLOR_READ_FORMAT: number
IMPLEMENTATION_COLOR_READ_TYPE: number
INCR: number
INCR_WRAP: number
INDEX: number
INDEX_ARRAY: number
INDEX_ARRAY_BUFFER_BINDING: number
INDEX_ARRAY_POINTER: number
INDEX_ARRAY_STRIDE: number
INDEX_ARRAY_TYPE: number
INDEX_BITS: number
INDEX_CLEAR_VALUE: number
INDEX_LOGIC_OP: number
INDEX_MODE: number
INDEX_OFFSET: number
INDEX_SHIFT: number
INDEX_WRITEMASK: number
INFO_LOG_LENGTH: number
INT: number
INT_SAMPLER_1D: number
INT_SAMPLER_1D_ARRAY: number
INT_SAMPLER_2D: number
INT_SAMPLER_2D_ARRAY: number
INT_SAMPLER_2D_RECT: number
INT_SAMPLER_3D: number
INT_SAMPLER_BUFFER: number
INT_SAMPLER_CUBE: number
INT_SAMPLER_CUBE_MAP_ARRAY: number
INT_VEC2: number
INT_VEC3: number
INT_VEC4: number
INTENSITY: number
INTENSITY12: number
INTENSITY16: number
INTENSITY4: number
INTENSITY8: number
INTERLEAVED_ATTRIBS: number
INTERPOLATE: number
INVALID_ENUM: number
INVALID_FRAMEBUFFER_OPERATION: number
INVALID_OPERATION: number
INVALID_VALUE: number
INVERT: number
KEEP: number
LEFT: number
LEQUAL: number
LESS: number
LIGHT_MODEL_AMBIENT: number
LIGHT_MODEL_COLOR_CONTROL: number
LIGHT_MODEL_LOCAL_VIEWER: number
LIGHT_MODEL_TWO_SIDE: number
LIGHT0: number
LIGHT1: number
LIGHT2: number
LIGHT3: number
LIGHT4: number
LIGHT5: number
LIGHT6: number
LIGHT7: number
LIGHTING: number
LIGHTING_BIT: number
LINE: number
LINE_BIT: number
LINE_LOOP: number
LINE_RESET_TOKEN: number
LINE_SMOOTH: number
LINE_SMOOTH_HINT: number
LINE_STIPPLE: number
LINE_STIPPLE_PATTERN: number
LINE_STIPPLE_REPEAT: number
LINE_STRIP: number
LINE_STRIP_ADJACENCY: number
LINE_TOKEN: number
LINE_WIDTH: number
LINE_WIDTH_GRANULARITY: number
LINE_WIDTH_RANGE: number
LINEAR: number
LINEAR_ATTENUATION: number
LINEAR_MIPMAP_LINEAR: number
LINEAR_MIPMAP_NEAREST: number
LINES: number
LINES_ADJACENCY: number
LIST_BASE: number
LIST_BIT: number
LIST_INDEX: number
LIST_MODE: number
LOAD: number
LOGIC_OP: number
LOGIC_OP_MODE: number
LOW_FLOAT: number
LOW_INT: number
LOWER_LEFT: number
LUMINANCE: number
LUMINANCE_ALPHA: number
LUMINANCE12: number
LUMINANCE12_ALPHA12: number
LUMINANCE12_ALPHA4: number
LUMINANCE16: number
LUMINANCE16_ALPHA16: number
LUMINANCE4: number
LUMINANCE4_ALPHA4: number
LUMINANCE6_ALPHA2: number
LUMINANCE8: number
LUMINANCE8_ALPHA8: number
MAJOR_VERSION: number
MAP_COLOR: number
MAP_STENCIL: number
MAP1_COLOR_4: number
MAP1_GRID_DOMAIN: number
MAP1_GRID_SEGMENTS: number
MAP1_INDEX: number
MAP1_NORMAL: number
MAP1_TEXTURE_COORD_1: number
MAP1_TEXTURE_COORD_2: number
MAP1_TEXTURE_COORD_3: number
MAP1_TEXTURE_COORD_4: number
MAP1_VERTEX_3: number
MAP1_VERTEX_4: number
MAP2_COLOR_4: number
MAP2_GRID_DOMAIN: number
MAP2_GRID_SEGMENTS: number
MAP2_INDEX: number
MAP2_NORMAL: number
MAP2_TEXTURE_COORD_1: number
MAP2_TEXTURE_COORD_2: number
MAP2_TEXTURE_COORD_3: number
MAP2_TEXTURE_COORD_4: number
MAP2_VERTEX_3: number
MAP2_VERTEX_4: number
MATRIX_MODE: number
MAX: number
MAX_3D_TEXTURE_SIZE: number
MAX_ARRAY_TEXTURE_LAYERS: number
MAX_ATTRIB_STACK_DEPTH: number
MAX_CLIENT_ATTRIB_STACK_DEPTH: number
MAX_CLIP_DISTANCES: number
MAX_CLIP_PLANES: number
MAX_COLOR_ATTACHMENTS: number
MAX_COLOR_MATRIX_STACK_DEPTH: number
MAX_COMBINED_TEXTURE_IMAGE_UNITS: number
MAX_CONVOLUTION_HEIGHT: number
MAX_CONVOLUTION_WIDTH: number
MAX_CUBE_MAP_TEXTURE_SIZE: number
MAX_DEBUG_GROUP_STACK_DEPTH: number
MAX_DEBUG_LOGGED_MESSAGES: number
MAX_DEBUG_MESSAGE_LENGTH: number
MAX_DRAW_BUFFERS: number
MAX_ELEMENTS_INDICES: number
MAX_ELEMENTS_VERTICES: number
MAX_EVAL_ORDER: number
MAX_FRAGMENT_INPUT_COMPONENTS: number
MAX_FRAGMENT_UNIFORM_COMPONENTS: number
MAX_FRAGMENT_UNIFORM_VECTORS: number
MAX_GEOMETRY_INPUT_COMPONENTS: number
MAX_GEOMETRY_OUTPUT_COMPONENTS: number
MAX_GEOMETRY_OUTPUT_VERTICES: number
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: number
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: number
MAX_GEOMETRY_UNIFORM_COMPONENTS: number
MAX_LABEL_LENGTH: number
MAX_LIGHTS: number
MAX_LIST_NESTING: number
MAX_MODELVIEW_STACK_DEPTH: number
MAX_NAME_STACK_DEPTH: number
MAX_PIXEL_MAP_TABLE: number
MAX_PROGRAM_TEXEL_OFFSET: number
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: number
MAX_PROGRAM_TEXTURE_GATHER_OFFSET: number
MAX_PROJECTION_STACK_DEPTH: number
MAX_RECTANGLE_TEXTURE_SIZE: number
MAX_RENDERBUFFER_SIZE: number
MAX_SAMPLES: number
MAX_SERVER_WAIT_TIMEOUT: number
MAX_TEXTURE_BUFFER_SIZE: number
MAX_TEXTURE_COORDS: number
MAX_TEXTURE_IMAGE_UNITS: number
MAX_TEXTURE_LOD_BIAS: number
MAX_TEXTURE_MAX_ANISOTROPY: number
MAX_TEXTURE_SIZE: number
MAX_TEXTURE_STACK_DEPTH: number
MAX_TEXTURE_UNITS: number
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: number
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: number
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: number
MAX_VARYING_COMPONENTS: number
MAX_VARYING_FLOATS: number
MAX_VARYING_VECTORS: number
MAX_VERTEX_ATTRIB_STRIDE: number
MAX_VERTEX_ATTRIBS: number
MAX_VERTEX_OUTPUT_COMPONENTS: number
MAX_VERTEX_TEXTURE_IMAGE_UNITS: number
MAX_VERTEX_UNIFORM_COMPONENTS: number
MAX_VERTEX_UNIFORM_VECTORS: number
MAX_VIEWPORT_DIMS: number
MEDIUM_FLOAT: number
MEDIUM_INT: number
MIN: number
MIN_PROGRAM_TEXEL_OFFSET: number
MIN_PROGRAM_TEXTURE_GATHER_OFFSET: number
MIN_SAMPLE_SHADING_VALUE: number
MINMAX: number
MINMAX_FORMAT: number
MINMAX_SINK: number
MINOR_VERSION: number
MIRRORED_REPEAT: number
MODELVIEW: number
MODELVIEW_MATRIX: number
MODELVIEW_STACK_DEPTH: number
MODULATE: number
MULT: number
MULTISAMPLE: number
MULTISAMPLE_BIT: number
N3F_V3F: number
NAME_STACK_DEPTH: number
NAND: number
NEAREST: number
NEAREST_MIPMAP_LINEAR: number
NEAREST_MIPMAP_NEAREST: number
NEVER: number
NICEST: number
NO_ERROR: number
NONE: number
NOOP: number
NOR: number
NORMAL_ARRAY: number
NORMAL_ARRAY_BUFFER_BINDING: number
NORMAL_ARRAY_POINTER: number
NORMAL_ARRAY_STRIDE: number
NORMAL_ARRAY_TYPE: number
NORMAL_MAP: number
NORMALIZE: number
NOTEQUAL: number
NUM_COMPRESSED_TEXTURE_FORMATS: number
NUM_EXTENSIONS: number
NUM_SHADER_BINARY_FORMATS: number
NUM_SHADING_LANGUAGE_VERSIONS: number
NUM_SPIR_V_EXTENSIONS: number
OBJECT_LINEAR: number
OBJECT_PLANE: number
OBJECT_TYPE: number
ONE: number
ONE_MINUS_CONSTANT_ALPHA: number
ONE_MINUS_CONSTANT_COLOR: number
ONE_MINUS_DST_ALPHA: number
ONE_MINUS_DST_COLOR: number
ONE_MINUS_SRC_ALPHA: number
ONE_MINUS_SRC_COLOR: number
OPERAND0_ALPHA: number
OPERAND0_RGB: number
OPERAND1_ALPHA: number
OPERAND1_RGB: number
OPERAND2_ALPHA: number
OPERAND2_RGB: number
OR: number
OR_INVERTED: number
OR_REVERSE: number
ORDER: number
OUT_OF_MEMORY: number
PACK_ALIGNMENT: number
PACK_IMAGE_HEIGHT: number
PACK_LSB_FIRST: number
PACK_ROW_LENGTH: number
PACK_SKIP_IMAGES: number
PACK_SKIP_PIXELS: number
PACK_SKIP_ROWS: number
PACK_SWAP_BYTES: number
PARAMETER_BUFFER: number
PARAMETER_BUFFER_BINDING: number
PASS_THROUGH_TOKEN: number
PERSPECTIVE_CORRECTION_HINT: number
PIXEL_MAP_A_TO_A: number
PIXEL_MAP_A_TO_A_SIZE: number
PIXEL_MAP_B_TO_B: number
PIXEL_MAP_B_TO_B_SIZE: number
PIXEL_MAP_G_TO_G: number
PIXEL_MAP_G_TO_G_SIZE: number
PIXEL_MAP_I_TO_A: number
PIXEL_MAP_I_TO_A_SIZE: number
PIXEL_MAP_I_TO_B: number
PIXEL_MAP_I_TO_B_SIZE: number
PIXEL_MAP_I_TO_G: number
PIXEL_MAP_I_TO_G_SIZE: number
PIXEL_MAP_I_TO_I: number
PIXEL_MAP_I_TO_I_SIZE: number
PIXEL_MAP_I_TO_R: number
PIXEL_MAP_I_TO_R_SIZE: number
PIXEL_MAP_R_TO_R: number
PIXEL_MAP_R_TO_R_SIZE: number
PIXEL_MAP_S_TO_S: number
PIXEL_MAP_S_TO_S_SIZE: number
PIXEL_MODE_BIT: number
PIXEL_PACK_BUFFER: number
PIXEL_PACK_BUFFER_BINDING: number
PIXEL_UNPACK_BUFFER: number
PIXEL_UNPACK_BUFFER_BINDING: number
POINT: number
POINT_BIT: number
POINT_DISTANCE_ATTENUATION: number
POINT_FADE_THRESHOLD_SIZE: number
POINT_SIZE: number
POINT_SIZE_GRANULARITY: number
POINT_SIZE_MAX: number
POINT_SIZE_MIN: number
POINT_SIZE_RANGE: number
POINT_SMOOTH: number
POINT_SMOOTH_HINT: number
POINT_SPRITE: number
POINT_SPRITE_COORD_ORIGIN: number
POINT_TOKEN: number
POINTS: number
POLYGON: number
POLYGON_BIT: number
POLYGON_MODE: number
POLYGON_OFFSET_CLAMP: number
POLYGON_OFFSET_FACTOR: number
POLYGON_OFFSET_FILL: number
POLYGON_OFFSET_LINE: number
POLYGON_OFFSET_POINT: number
POLYGON_OFFSET_UNITS: number
POLYGON_SMOOTH: number
POLYGON_SMOOTH_HINT: number
POLYGON_STIPPLE: number
POLYGON_STIPPLE_BIT: number
POLYGON_TOKEN: number
POSITION: number
POST_COLOR_MATRIX_ALPHA_BIAS: number
POST_COLOR_MATRIX_ALPHA_SCALE: number
POST_COLOR_MATRIX_BLUE_BIAS: number
POST_COLOR_MATRIX_BLUE_SCALE: number
POST_COLOR_MATRIX_COLOR_TABLE: number
POST_COLOR_MATRIX_GREEN_BIAS: number
POST_COLOR_MATRIX_GREEN_SCALE: number
POST_COLOR_MATRIX_RED_BIAS: number
POST_COLOR_MATRIX_RED_SCALE: number
POST_CONVOLUTION_ALPHA_BIAS: number
POST_CONVOLUTION_ALPHA_SCALE: number
POST_CONVOLUTION_BLUE_BIAS: number
POST_CONVOLUTION_BLUE_SCALE: number
POST_CONVOLUTION_COLOR_TABLE: number
POST_CONVOLUTION_GREEN_BIAS: number
POST_CONVOLUTION_GREEN_SCALE: number
POST_CONVOLUTION_RED_BIAS: number
POST_CONVOLUTION_RED_SCALE: number
PREVIOUS: number
PRIMARY_COLOR: number
PRIMITIVE_RESTART: number
PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: number
PRIMITIVE_RESTART_INDEX: number
PRIMITIVES_GENERATED: number
PRIMITIVES_SUBMITTED: number
PROGRAM: number
PROGRAM_PIPELINE: number
PROGRAM_POINT_SIZE: number
PROJECTION: number
PROJECTION_MATRIX: number
PROJECTION_STACK_DEPTH: number
PROXY_COLOR_TABLE: number
PROXY_HISTOGRAM: number
PROXY_POST_COLOR_MATRIX_COLOR_TABLE: number
PROXY_POST_CONVOLUTION_COLOR_TABLE: number
PROXY_TEXTURE_1D: number
PROXY_TEXTURE_1D_ARRAY: number
PROXY_TEXTURE_2D: number
PROXY_TEXTURE_2D_ARRAY: number
PROXY_TEXTURE_3D: number
PROXY_TEXTURE_CUBE_MAP: number
PROXY_TEXTURE_CUBE_MAP_ARRAY: number
PROXY_TEXTURE_RECTANGLE: number
Q: number
QUAD_STRIP: number
QUADRATIC_ATTENUATION: number
QUADS: number
QUERY: number
QUERY_BY_REGION_NO_WAIT: number
QUERY_BY_REGION_WAIT: number
QUERY_COUNTER_BITS: number
QUERY_NO_WAIT: number
QUERY_RESULT: number
QUERY_RESULT_AVAILABLE: number
QUERY_WAIT: number
R: number
R11F_G11F_B10F: number
R16: number
R16_SNORM: number
R16F: number
R16I: number
R16UI: number
R3_G3_B2: number
R32F: number
R32I: number
R32UI: number
R8: number
R8_SNORM: number
R8I: number
R8UI: number
RASTERIZER_DISCARD: number
READ_BUFFER: number
READ_FRAMEBUFFER: number
READ_FRAMEBUFFER_BINDING: number
READ_ONLY: number
READ_WRITE: number
RED: number
RED_BIAS: number
RED_BITS: number
RED_INTEGER: number
RED_SCALE: number
RED_SNORM: number
REDUCE: number
REFLECTION_MAP: number
RENDER: number
RENDER_MODE: number
RENDERBUFFER: number
RENDERBUFFER_ALPHA_SIZE: number
RENDERBUFFER_BINDING: number
RENDERBUFFER_BLUE_SIZE: number
RENDERBUFFER_DEPTH_SIZE: number
RENDERBUFFER_GREEN_SIZE: number
RENDERBUFFER_HEIGHT: number
RENDERBUFFER_INTERNAL_FORMAT: number
RENDERBUFFER_RED_SIZE: number
RENDERBUFFER_SAMPLES: number
RENDERBUFFER_STENCIL_SIZE: number
RENDERBUFFER_WIDTH: number
RENDERER: number
REPEAT: number
REPLACE: number
REPLICATE_BORDER: number
RESCALE_NORMAL: number
RETURN: number
RG: number
RG_INTEGER: number
RG_SNORM: number
RG16: number
RG16_SNORM: number
RG16F: number
RG16I: number
RG16UI: number
RG32F: number
RG32I: number
RG32UI: number
RG8: number
RG8_SNORM: number
RG8I: number
RG8UI: number
RGB: number
RGB_INTEGER: number
RGB_SCALE: number
RGB_SNORM: number
RGB10: number
RGB10_A2: number
RGB10_A2UI: number
RGB12: number
RGB16: number
RGB16_SNORM: number
RGB16F: number
RGB16I: number
RGB16UI: number
RGB32F: number
RGB32I: number
RGB32UI: number
RGB4: number
RGB5: number
RGB5_A1: number
RGB565: number
RGB8: number
RGB8_SNORM: number
RGB8I: number
RGB8UI: number
RGB9_E5: number
RGBA: number
RGBA_INTEGER: number
RGBA_MODE: number
RGBA_SNORM: number
RGBA12: number
RGBA16: number
RGBA16_SNORM: number
RGBA16F: number
RGBA16I: number
RGBA16UI: number
RGBA2: number
RGBA32F: number
RGBA32I: number
RGBA32UI: number
RGBA4: number
RGBA8: number
RGBA8_SNORM: number
RGBA8I: number
RGBA8UI: number
RIGHT: number
S: number
SAMPLE_ALPHA_TO_COVERAGE: number
SAMPLE_ALPHA_TO_ONE: number
SAMPLE_BUFFERS: number
SAMPLE_COVERAGE: number
SAMPLE_COVERAGE_INVERT: number
SAMPLE_COVERAGE_VALUE: number
SAMPLE_SHADING: number
SAMPLER: number
SAMPLER_1D: number
SAMPLER_1D_ARRAY: number
SAMPLER_1D_ARRAY_SHADOW: number
SAMPLER_1D_SHADOW: number
SAMPLER_2D: number
SAMPLER_2D_ARRAY: number
SAMPLER_2D_ARRAY_SHADOW: number
SAMPLER_2D_RECT: number
SAMPLER_2D_RECT_SHADOW: number
SAMPLER_2D_SHADOW: number
SAMPLER_3D: number
SAMPLER_BUFFER: number
SAMPLER_CUBE: number
SAMPLER_CUBE_MAP_ARRAY: number
SAMPLER_CUBE_MAP_ARRAY_SHADOW: number
SAMPLER_CUBE_SHADOW: number
SAMPLES: number
SAMPLES_PASSED: number
SCISSOR_BIT: number
SCISSOR_BOX: number
SCISSOR_TEST: number
SECONDARY_COLOR_ARRAY: number
SECONDARY_COLOR_ARRAY_BUFFER_BINDING: number
SECONDARY_COLOR_ARRAY_POINTER: number
SECONDARY_COLOR_ARRAY_SIZE: number
SECONDARY_COLOR_ARRAY_STRIDE: number
SECONDARY_COLOR_ARRAY_TYPE: number
SELECT: number
SELECTION_BUFFER_POINTER: number
SELECTION_BUFFER_SIZE: number
SEPARABLE_2D: number
SEPARATE_ATTRIBS: number
SEPARATE_SPECULAR_COLOR: number
SET: number
SHADE_MODEL: number
SHADER: number
SHADER_BINARY_FORMAT_SPIR_V: number
SHADER_BINARY_FORMATS: number
SHADER_COMPILER: number
SHADER_SOURCE_LENGTH: number
SHADER_TYPE: number
SHADING_LANGUAGE_VERSION: number
SHININESS: number
SHORT: number
SIGNALED: number
SIGNED_NORMALIZED: number
SINGLE_COLOR: number
SLUMINANCE: number
SLUMINANCE_ALPHA: number
SLUMINANCE8: number
SLUMINANCE8_ALPHA8: number
SMOOTH: number
SMOOTH_LINE_WIDTH_GRANULARITY: number
SMOOTH_LINE_WIDTH_RANGE: number
SMOOTH_POINT_SIZE_GRANULARITY: number
SMOOTH_POINT_SIZE_RANGE: number
SOURCE0_ALPHA: number
SOURCE0_RGB: number
SOURCE1_ALPHA: number
SOURCE1_RGB: number
SOURCE2_ALPHA: number
SOURCE2_RGB: number
SPECULAR: number
SPHERE_MAP: number
SPIR_V_BINARY: number
SPIR_V_EXTENSIONS: number
SPOT_CUTOFF: number
SPOT_DIRECTION: number
SPOT_EXPONENT: number
SRC_ALPHA: number
SRC_ALPHA_SATURATE: number
SRC_COLOR: number
SRC0_ALPHA: number
SRC0_RGB: number
SRC1_ALPHA: number
SRC1_RGB: number
SRC2_ALPHA: number
SRC2_RGB: number
SRGB: number
SRGB_ALPHA: number
SRGB8: number
SRGB8_ALPHA8: number
STACK_OVERFLOW: number
STACK_UNDERFLOW: number
STATIC_COPY: number
STATIC_DRAW: number
STATIC_READ: number
STENCIL: number
STENCIL_ATTACHMENT: number
STENCIL_BACK_FAIL: number
STENCIL_BACK_FUNC: number
STENCIL_BACK_PASS_DEPTH_FAIL: number
STENCIL_BACK_PASS_DEPTH_PASS: number
STENCIL_BACK_REF: number
STENCIL_BACK_VALUE_MASK: number
STENCIL_BACK_WRITEMASK: number
STENCIL_BITS: number
STENCIL_BUFFER: number
STENCIL_BUFFER_BIT: number
STENCIL_CLEAR_VALUE: number
STENCIL_FAIL: number
STENCIL_FUNC: number
STENCIL_INDEX: number
STENCIL_INDEX1: number
STENCIL_INDEX16: number
STENCIL_INDEX4: number
STENCIL_INDEX8: number
STENCIL_PASS_DEPTH_FAIL: number
STENCIL_PASS_DEPTH_PASS: number
STENCIL_REF: number
STENCIL_TEST: number
STENCIL_VALUE_MASK: number
STENCIL_WRITEMASK: number
STEREO: number
STREAM_COPY: number
STREAM_DRAW: number
STREAM_READ: number
SUBPIXEL_BITS: number
SUBTRACT: number
SYNC_CONDITION: number
SYNC_FENCE: number
SYNC_FLAGS: number
SYNC_FLUSH_COMMANDS_BIT: number
SYNC_GPU_COMMANDS_COMPLETE: number
SYNC_STATUS: number
T: number
T2F_C3F_V3F: number
T2F_C4F_N3F_V3F: number
T2F_C4UB_V3F: number
T2F_N3F_V3F: number
T2F_V3F: number
T4F_C4F_N3F_V4F: number
T4F_V4F: number
TABLE_TOO_LARGE: number
TESS_CONTROL_SHADER_PATCHES: number
TESS_EVALUATION_SHADER_INVOCATIONS: number
TEXTURE: number
TEXTURE_1D: number
TEXTURE_1D_ARRAY: number
TEXTURE_2D: number
TEXTURE_2D_ARRAY: number
TEXTURE_3D: number
TEXTURE_ALPHA_SIZE: number
TEXTURE_ALPHA_TYPE: number
TEXTURE_BASE_LEVEL: number
TEXTURE_BINDING_1D: number
TEXTURE_BINDING_1D_ARRAY: number
TEXTURE_BINDING_2D: number
TEXTURE_BINDING_2D_ARRAY: number
TEXTURE_BINDING_3D: number
TEXTURE_BINDING_BUFFER: number
TEXTURE_BINDING_CUBE_MAP: number
TEXTURE_BINDING_CUBE_MAP_ARRAY: number
TEXTURE_BINDING_RECTANGLE: number
TEXTURE_BIT: number
TEXTURE_BLUE_SIZE: number
TEXTURE_BLUE_TYPE: number
TEXTURE_BORDER: number
TEXTURE_BORDER_COLOR: number
TEXTURE_BUFFER: number
TEXTURE_BUFFER_BINDING: number
TEXTURE_BUFFER_DATA_STORE_BINDING: number
TEXTURE_BUFFER_FORMAT: number
TEXTURE_COMPARE_FUNC: number
TEXTURE_COMPARE_FUNC_ARB: number
TEXTURE_COMPARE_MODE: number
TEXTURE_COMPARE_MODE_ARB: number
TEXTURE_COMPONENTS: number
TEXTURE_COMPRESSED: number
TEXTURE_COMPRESSED_IMAGE_SIZE: number
TEXTURE_COMPRESSION_HINT: number
TEXTURE_COORD_ARRAY: number
TEXTURE_COORD_ARRAY_BUFFER_BINDING: number
TEXTURE_COORD_ARRAY_POINTER: number
TEXTURE_COORD_ARRAY_SIZE: number
TEXTURE_COORD_ARRAY_STRIDE: number
TEXTURE_COORD_ARRAY_TYPE: number
TEXTURE_CUBE_MAP: number
TEXTURE_CUBE_MAP_ARRAY: number
TEXTURE_CUBE_MAP_NEGATIVE_X: number
TEXTURE_CUBE_MAP_NEGATIVE_Y: number
TEXTURE_CUBE_MAP_NEGATIVE_Z: number
TEXTURE_CUBE_MAP_POSITIVE_X: number
TEXTURE_CUBE_MAP_POSITIVE_Y: number
TEXTURE_CUBE_MAP_POSITIVE_Z: number
TEXTURE_DEPTH: number
TEXTURE_DEPTH_SIZE: number
TEXTURE_DEPTH_TYPE: number
TEXTURE_ENV: number
TEXTURE_ENV_COLOR: number
TEXTURE_ENV_MODE: number
TEXTURE_FILTER_CONTROL: number
TEXTURE_GEN_MODE: number
TEXTURE_GEN_Q: number
TEXTURE_GEN_R: number
TEXTURE_GEN_S: number
TEXTURE_GEN_T: number
TEXTURE_GREEN_SIZE: number
TEXTURE_GREEN_TYPE: number
TEXTURE_HEIGHT: number
TEXTURE_INTENSITY_SIZE: number
TEXTURE_INTENSITY_TYPE: number
TEXTURE_INTERNAL_FORMAT: number
TEXTURE_LOD_BIAS: number
TEXTURE_LUMINANCE_SIZE: number
TEXTURE_LUMINANCE_TYPE: number
TEXTURE_MAG_FILTER: number
TEXTURE_MATRIX: number
TEXTURE_MAX_ANISOTROPY: number
TEXTURE_MAX_LEVEL: number
TEXTURE_MAX_LOD: number
TEXTURE_MIN_FILTER: number
TEXTURE_MIN_LOD: number
TEXTURE_PRIORITY: number
TEXTURE_RECTANGLE: number
TEXTURE_RED_SIZE: number
TEXTURE_RED_TYPE: number
TEXTURE_RESIDENT: number
TEXTURE_SHARED_SIZE: number
TEXTURE_STACK_DEPTH: number
TEXTURE_STENCIL_SIZE: number
TEXTURE_WIDTH: number
TEXTURE_WRAP_R: number
TEXTURE_WRAP_S: number
TEXTURE_WRAP_T: number
TEXTURE0: number
TEXTURE1: number
TEXTURE10: number
TEXTURE11: number
TEXTURE12: number
TEXTURE13: number
TEXTURE14: number
TEXTURE15: number
TEXTURE16: number
TEXTURE17: number
TEXTURE18: number
TEXTURE19: number
TEXTURE2: number
TEXTURE20: number
TEXTURE21: number
TEXTURE22: number
TEXTURE23: number
TEXTURE24: number
TEXTURE25: number
TEXTURE26: number
TEXTURE27: number
TEXTURE28: number
TEXTURE29: number
TEXTURE3: number
TEXTURE30: number
TEXTURE31: number
TEXTURE4: number
TEXTURE5: number
TEXTURE6: number
TEXTURE7: number
TEXTURE8: number
TEXTURE9: number
TIMEOUT_EXPIRED: number
TIMEOUT_IGNORED: bigint
TRANSFORM_BIT: number
TRANSFORM_FEEDBACK_ACTIVE: number
TRANSFORM_FEEDBACK_BUFFER: number
TRANSFORM_FEEDBACK_BUFFER_BINDING: number
TRANSFORM_FEEDBACK_BUFFER_MODE: number
TRANSFORM_FEEDBACK_BUFFER_SIZE: number
TRANSFORM_FEEDBACK_BUFFER_START: number
TRANSFORM_FEEDBACK_OVERFLOW: number
TRANSFORM_FEEDBACK_PAUSED: number
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: number
TRANSFORM_FEEDBACK_STREAM_OVERFLOW: number
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: number
TRANSFORM_FEEDBACK_VARYINGS: number
TRANSPOSE_COLOR_MATRIX: number
TRANSPOSE_MODELVIEW_MATRIX: number
TRANSPOSE_PROJECTION_MATRIX: number
TRANSPOSE_TEXTURE_MATRIX: number
TRIANGLE_FAN: number
TRIANGLE_STRIP: number
TRIANGLE_STRIP_ADJACENCY: number
TRIANGLES: number
TRIANGLES_ADJACENCY: number
TRUE: number
UNPACK_ALIGNMENT: number
UNPACK_COLORSPACE_CONVERSION_WEBGL: number
UNPACK_FLIP_Y_WEBGL: number
UNPACK_IMAGE_HEIGHT: number
UNPACK_LSB_FIRST: number
UNPACK_PREMULTIPLY_ALPHA_WEBGL: number
UNPACK_ROW_LENGTH: number
UNPACK_SKIP_IMAGES: number
UNPACK_SKIP_PIXELS: number
UNPACK_SKIP_ROWS: number
UNPACK_SWAP_BYTES: number
UNSIGNALED: number
UNSIGNED_BYTE: number
UNSIGNED_BYTE_2_3_3_REV: number
UNSIGNED_BYTE_3_3_2: number
UNSIGNED_INT: number
UNSIGNED_INT_10_10_10_2: number
UNSIGNED_INT_10F_11F_11F_REV: number
UNSIGNED_INT_24_8: number
UNSIGNED_INT_5_9_9_9_REV: number
UNSIGNED_INT_8_8_8_8: number
UNSIGNED_INT_8_8_8_8_REV: number
UNSIGNED_INT_SAMPLER_1D: number
UNSIGNED_INT_SAMPLER_1D_ARRAY: number
UNSIGNED_INT_SAMPLER_2D: number
UNSIGNED_INT_SAMPLER_2D_ARRAY: number
UNSIGNED_INT_SAMPLER_2D_RECT: number
UNSIGNED_INT_SAMPLER_3D: number
UNSIGNED_INT_SAMPLER_BUFFER: number
UNSIGNED_INT_SAMPLER_CUBE: number
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: number
UNSIGNED_INT_VEC2: number
UNSIGNED_INT_VEC3: number
UNSIGNED_INT_VEC4: number
UNSIGNED_NORMALIZED: number
UNSIGNED_SHORT: number
UNSIGNED_SHORT_1_5_5_5_REV: number
UNSIGNED_SHORT_4_4_4_4: number
UNSIGNED_SHORT_4_4_4_4_REV: number
UNSIGNED_SHORT_5_5_5_1: number
UNSIGNED_SHORT_5_6_5: number
UNSIGNED_SHORT_5_6_5_REV: number
UPPER_LEFT: number
V2F: number
V3F: number
VALIDATE_STATUS: number
VENDOR: number
VERSION: number
VERTEX_ARRAY: number
VERTEX_ARRAY_BUFFER_BINDING: number
VERTEX_ARRAY_POINTER: number
VERTEX_ARRAY_SIZE: number
VERTEX_ARRAY_STRIDE: number
VERTEX_ARRAY_TYPE: number
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number
VERTEX_ATTRIB_ARRAY_DIVISOR: number
VERTEX_ATTRIB_ARRAY_ENABLED: number
VERTEX_ATTRIB_ARRAY_INTEGER: number
VERTEX_ATTRIB_ARRAY_LONG: number
VERTEX_ATTRIB_ARRAY_NORMALIZED: number
VERTEX_ATTRIB_ARRAY_POINTER: number
VERTEX_ATTRIB_ARRAY_SIZE: number
VERTEX_ATTRIB_ARRAY_STRIDE: number
VERTEX_ATTRIB_ARRAY_TYPE: number
VERTEX_PROGRAM_POINT_SIZE: number
VERTEX_PROGRAM_TWO_SIDE: number
VERTEX_SHADER: number
VERTEX_SHADER_INVOCATIONS: number
VERTICES_SUBMITTED: number
VIEWPORT: number
VIEWPORT_BIT: number
WAIT_FAILED: number
WEIGHT_ARRAY_BUFFER_BINDING: number
WRAP_BORDER: number
WRITE_ONLY: number
XOR: number
ZERO: number
ZOOM_X: number
ZOOM_Y: number