Skip to main content
Using Deno in production at your company? Earn free Deno merch.
Give us feedback
Module

x/caviar/deps.ts

⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Go to Latest
import * as caviar from "https://deno.land/x/caviar@2.6.2/deps.ts";

Classes

Represents an opaque buffer object storing data such as vertices or colors.

This is the parent interface for all WebGL resource objects.

Combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL).

Provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of a dwm window.

Can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.